zink: ensure textures are transitioned properly

Acked-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Erik Faye-Lund
2019-06-12 20:05:59 +02:00
parent c471525fdc
commit cedf3598b4
+62 -45
View File
@@ -886,6 +886,66 @@ zink_draw_vbo(struct pipe_context *pctx,
if (!cmdbuf)
return;
VkWriteDescriptorSet wds[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
VkDescriptorBufferInfo buffer_infos[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
VkDescriptorImageInfo image_infos[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
int num_wds = 0, num_buffer_info = 0, num_image_info = 0;
struct zink_resource *transitions[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
int num_transitions = 0;
for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
struct zink_shader *shader = ctx->gfx_stages[i];
if (!shader)
continue;
for (int j = 0; j < shader->num_bindings; j++) {
int index = shader->bindings[j].index;
if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
assert(ctx->ubos[i][index].buffer_size > 0);
assert(ctx->ubos[i][index].buffer);
struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
buffer_infos[num_buffer_info].buffer = res->buffer;
buffer_infos[num_buffer_info].offset = ctx->ubos[i][index].buffer_offset;
buffer_infos[num_buffer_info].range = VK_WHOLE_SIZE;
wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
++num_buffer_info;
zink_cmdbuf_reference_resoure(cmdbuf, res);
} else {
struct pipe_sampler_view *psampler_view = ctx->image_views[i][index];
assert(psampler_view);
struct zink_sampler_view *sampler_view = (struct zink_sampler_view *)psampler_view;
struct zink_resource *res = zink_resource(psampler_view->texture);
VkImageLayout layout = res->layout;
if (layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL &&
layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL &&
layout != VK_IMAGE_LAYOUT_GENERAL) {
transitions[num_transitions++] = res;
layout = VK_IMAGE_LAYOUT_GENERAL;
}
image_infos[num_image_info].imageLayout = layout;
image_infos[num_image_info].imageView = sampler_view->image_view;
image_infos[num_image_info].sampler = ctx->samplers[i][index];
wds[num_wds].pImageInfo = image_infos + num_image_info;
++num_image_info;
zink_cmdbuf_reference_resoure(cmdbuf, res);
}
wds[num_wds].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
wds[num_wds].pNext = NULL;
wds[num_wds].dstBinding = shader->bindings[j].binding;
wds[num_wds].dstArrayElement = 0;
wds[num_wds].descriptorCount = 1;
wds[num_wds].descriptorType = shader->bindings[j].type;
++num_wds;
}
}
for (int i = 0; i < num_transitions; ++i)
zink_resource_barrier(cmdbuf->cmdbuf, transitions[i],
transitions[i]->aspect,
VK_IMAGE_LAYOUT_GENERAL);
begin_render_pass(screen, cmdbuf, ctx->gfx_pipeline_state.render_pass,
ctx->framebuffer,
ctx->fb_state.width, ctx->fb_state.height);
@@ -914,51 +974,8 @@ zink_draw_vbo(struct pipe_context *pctx,
VkDescriptorSet desc_set = allocate_descriptor_set(ctx, gfx_program->dsl);
VkWriteDescriptorSet wds[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
VkDescriptorBufferInfo buffer_infos[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
VkDescriptorImageInfo image_infos[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
int num_wds = 0, num_buffer_info = 0, num_image_info = 0;
for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
struct zink_shader *shader = ctx->gfx_stages[i];
if (!shader)
continue;
for (int j = 0; j < shader->num_bindings; j++) {
int index = shader->bindings[j].index;
if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
assert(ctx->ubos[i][index].buffer_size > 0);
assert(ctx->ubos[i][index].buffer);
struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
buffer_infos[num_buffer_info].buffer = res->buffer;
buffer_infos[num_buffer_info].offset = ctx->ubos[i][index].buffer_offset;
buffer_infos[num_buffer_info].range = VK_WHOLE_SIZE;
wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
++num_buffer_info;
zink_cmdbuf_reference_resoure(cmdbuf, res);
} else {
struct pipe_sampler_view *psampler_view = ctx->image_views[i][index];
assert(psampler_view);
struct zink_sampler_view *sampler_view = (struct zink_sampler_view *)psampler_view;
struct zink_resource *res = zink_resource(psampler_view->texture);
image_infos[num_image_info].imageLayout = res->layout;
image_infos[num_image_info].imageView = sampler_view->image_view;
image_infos[num_image_info].sampler = ctx->samplers[i][index];
wds[num_wds].pImageInfo = image_infos + num_image_info;
++num_image_info;
zink_cmdbuf_reference_resoure(cmdbuf, res);
}
wds[num_wds].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
wds[num_wds].pNext = NULL;
wds[num_wds].dstSet = desc_set;
wds[num_wds].dstBinding = shader->bindings[j].binding;
wds[num_wds].dstArrayElement = 0;
wds[num_wds].descriptorCount = 1;
wds[num_wds].descriptorType = shader->bindings[j].type;
++num_wds;
}
}
for (int i = 0; i < num_wds; ++i)
wds[i].dstSet = desc_set;
vkUpdateDescriptorSets(screen->dev, num_wds, wds, 0, NULL);