mesa: split bind_buffer_range_uniform_buffer() in two

This will help us implement KHR_no_error support.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This commit is contained in:
Timothy Arceri
2017-05-22 15:46:56 +10:00
parent 85e891283c
commit cea384fa75
+19 -13
View File
@@ -3119,6 +3119,20 @@ bind_shader_storage_buffer(struct gl_context *ctx,
set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
}
static void
bind_buffer_range_uniform_buffer(struct gl_context *ctx, GLuint index,
struct gl_buffer_object *bufObj,
GLintptr offset, GLsizeiptr size)
{
if (bufObj == ctx->Shared->NullBufferObj) {
offset = -1;
size = -1;
}
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
}
/**
* Bind a region of a buffer object to a uniform block binding point.
* \param index the uniform buffer binding point index
@@ -3127,11 +3141,9 @@ bind_shader_storage_buffer(struct gl_context *ctx,
* \param size size of the buffer object region
*/
static void
bind_buffer_range_uniform_buffer(struct gl_context *ctx,
GLuint index,
struct gl_buffer_object *bufObj,
GLintptr offset,
GLsizeiptr size)
bind_buffer_range_uniform_buffer_err(struct gl_context *ctx, GLuint index,
struct gl_buffer_object *bufObj,
GLintptr offset, GLsizeiptr size)
{
if (index >= ctx->Const.MaxUniformBufferBindings) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
@@ -3145,13 +3157,7 @@ bind_buffer_range_uniform_buffer(struct gl_context *ctx,
return;
}
if (bufObj == ctx->Shared->NullBufferObj) {
offset = -1;
size = -1;
}
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
}
/**
@@ -4016,7 +4022,7 @@ _mesa_BindBufferRange(GLenum target, GLuint index,
false);
return;
case GL_UNIFORM_BUFFER:
bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset, size);
return;
case GL_SHADER_STORAGE_BUFFER:
bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);