zink: use ctx gfx prim mode for draw comparisons
just being consistent Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12572>
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@@ -424,7 +424,7 @@ zink_draw_vbo(struct pipe_context *pctx,
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VkBuffer counter_buffers[PIPE_MAX_SO_OUTPUTS];
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VkDeviceSize counter_buffer_offsets[PIPE_MAX_SO_OUTPUTS];
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bool need_index_buffer_unref = false;
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bool mode_changed = ctx->gfx_pipeline_state.mode != dinfo->mode;
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bool mode_changed = ctx->gfx_prim_mode != dinfo->mode;
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bool reads_drawid = ctx->shader_reads_drawid;
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bool reads_basevertex = ctx->shader_reads_basevertex;
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unsigned work_count = ctx->batch.work_count;
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@@ -447,8 +447,7 @@ zink_draw_vbo(struct pipe_context *pctx,
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if (drawid_broken != ctx->drawid_broken)
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ctx->dirty_shader_stages |= BITFIELD_BIT(PIPE_SHADER_VERTEX);
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ctx->gfx_pipeline_state.vertices_per_patch = ctx->gfx_pipeline_state.patch_vertices;
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if (ctx->rast_state->base.point_quad_rasterization &&
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ctx->gfx_prim_mode != mode) {
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if (ctx->rast_state->base.point_quad_rasterization && mode_changed) {
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if (ctx->gfx_prim_mode == PIPE_PRIM_POINTS || mode == PIPE_PRIM_POINTS)
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ctx->dirty_shader_stages |= BITFIELD_BIT(PIPE_SHADER_FRAGMENT);
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}
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