drirc: enable glthread for Talos Principle

Ryzen 1700X, Vega 56, 1600x900, 4xAA: improvement +4.4%

Immediate mode was needed.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Marek Olšák
2018-11-10 01:22:32 -05:00
parent 7f1cac7ba6
commit ce7f84eb77
+7
View File
@@ -314,6 +314,13 @@ TODO: document the other workarounds.
<application name="Far Cry 2 (wine)" executable="farcry2.exe">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Talos Principle" executable="Talos">
<option name="mesa_glthread" value="true"/>
</application>
<application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
<option name="mesa_glthread" value="true"/>
</application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">