mesa: Finally, convert RGBA glGetTexImage() to using MapTextureImage().

v2: Changes by Brian to MapTexImage in the decompression path.
v3: Changes by anholt to fix srcRowStride for decompression of NPOT.

Tested-by: Brian Paul <brianp@vmware.com> (v2)
This commit is contained in:
Brian Paul
2011-07-31 21:00:21 -07:00
committed by Eric Anholt
parent 429b45e7c0
commit ce62473408
2 changed files with 38 additions and 44 deletions
+38 -6
View File
@@ -241,8 +241,32 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
return;
}
_mesa_decompress_image(texFormat, texImage->Width, texImage->Height,
texImage->Data, texImage->RowStride, tempImage);
/* Decompress the texture image - results in 'tempImage' */
{
GLubyte *srcMap;
GLint srcRowStride;
GLuint bytes, bw, bh;
bytes = _mesa_get_format_bytes(texImage->TexFormat);
_mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
ctx->Driver.MapTextureImage(ctx, texImage, 0,
0, 0, width, height,
GL_MAP_READ_BIT,
&srcMap, &srcRowStride);
/* XXX This line is a bit of a hack to work around the
* mismatch of compressed row strides as returned by
* MapTextureImage() vs. what the texture decompression code
* uses. This will be fixed in the future.
*/
srcRowStride = srcRowStride * bh / bytes;
_mesa_decompress_image(texFormat, width, height,
srcMap, srcRowStride, tempImage);
ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
}
if (baseFormat == GL_LUMINANCE ||
baseFormat == GL_LUMINANCE_ALPHA) {
@@ -270,7 +294,6 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
}
else {
/* No decompression needed */
const GLint texelSize = _mesa_get_format_bytes(texFormat);
GLuint img, row;
GLfloat (*rgba)[4];
@@ -281,13 +304,19 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
}
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, img,
0, 0, width, height, GL_MAP_READ_BIT,
&srcMap, &rowstride);
for (row = 0; row < height; row++) {
const GLubyte *src = srcMap + row * rowstride;
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
const GLubyte *src = (const GLubyte *) texImage->Data +
(texImage->ImageOffsets[img] +
texImage->RowStride * row) * texelSize;
_mesa_unpack_rgba_row(texFormat, width, src, rgba);
@@ -327,6 +356,9 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
format, type, dest,
&ctx->Pack, transferOps);
}
/* Unmap the src texture buffer */
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
}
free(rgba);
-38
View File
@@ -938,7 +938,6 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
format, type);
GLuint depth, i;
GLubyte *dest;
GLboolean do_map = GL_TRUE;
if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
/* Need to decompress the texture.
@@ -950,37 +949,6 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
return;
}
if (format == GL_DEPTH_STENCIL ||
format == GL_DEPTH_COMPONENT) {
do_map = GL_FALSE;
}
/* Map */
if (do_map && stImage->pt) {
/* Image is stored in hardware format in a buffer managed by the
* kernel. Need to explicitly map and unmap it.
*/
texImage->Data = st_texture_image_map(st, stImage, 0,
PIPE_TRANSFER_READ, 0, 0,
stImage->base.Width,
stImage->base.Height);
/* compute stride in texels from stride in bytes */
texImage->RowStride = stImage->transfer->stride
* util_format_get_blockwidth(stImage->pt->format)
/ util_format_get_blocksize(stImage->pt->format);
}
else if (do_map) {
/* Otherwise, the image should actually be stored in
* texImage->Data. This is pretty confusing for
* everybody, I'd much prefer to separate the two functions of
* texImage->Data - storage for texture images in main memory
* and access (ie mappings) of images. In other words, we'd
* create a new texImage->Map field and leave Data simply for
* storage.
*/
assert(texImage->Data);
}
depth = texImage->Depth;
texImage->Depth = 1;
@@ -1003,12 +971,6 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
}
texImage->Depth = depth;
/* Unmap */
if (do_map && stImage->pt) {
st_texture_image_unmap(st, stImage);
texImage->Data = NULL;
}
}