ilo: hook up launch_grid()
All we need to do is to upload the input data and call ilo_render_emit_launch_grid() with space checking. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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@@ -25,18 +25,88 @@
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* Chia-I Wu <olv@lunarg.com>
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*/
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#include "util/u_upload_mgr.h"
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#include "ilo_context.h"
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#include "ilo_render.h"
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#include "ilo_shader.h"
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#include "ilo_gpgpu.h"
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/*
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* This is a placeholder. We will need something similar to ilo_render.
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*/
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static void
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launch_grid(struct ilo_context *ilo,
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const uint *block_layout, const uint *grid_layout,
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const struct pipe_constant_buffer *input, uint32_t pc)
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{
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const unsigned grid_offset[3] = { 0, 0, 0 };
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const unsigned thread_group_size =
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block_layout[0] * block_layout[1] * block_layout[2];
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int max_len, before_space;
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ilo_cp_set_owner(ilo->cp, INTEL_RING_RENDER, NULL);
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max_len = ilo_render_get_launch_grid_len(ilo->render, &ilo->state_vector);
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max_len += ilo_render_get_flush_len(ilo->render) * 2;
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if (max_len > ilo_cp_space(ilo->cp)) {
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ilo_cp_submit(ilo->cp, "out of space");
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assert(max_len <= ilo_cp_space(ilo->cp));
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}
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before_space = ilo_cp_space(ilo->cp);
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while (true) {
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struct ilo_builder_snapshot snapshot;
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ilo_builder_batch_snapshot(&ilo->cp->builder, &snapshot);
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ilo_render_emit_launch_grid(ilo->render, &ilo->state_vector,
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grid_offset, grid_layout, thread_group_size, input, pc);
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if (!ilo_builder_validate(&ilo->cp->builder, 0, NULL)) {
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ilo_builder_batch_restore(&ilo->cp->builder, &snapshot);
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/* flush and try again */
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if (ilo_builder_batch_used(&ilo->cp->builder)) {
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ilo_cp_submit(ilo->cp, "out of aperture");
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continue;
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}
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}
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break;
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}
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/* sanity check size estimation */
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assert(before_space - ilo_cp_space(ilo->cp) <= max_len);
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}
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static void
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ilo_launch_grid(struct pipe_context *pipe,
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const uint *block_layout, const uint *grid_layout,
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uint32_t pc, const void *input)
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{
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struct ilo_context *ilo = ilo_context(pipe);
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struct ilo_shader_state *cs = ilo->state_vector.cs;
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struct pipe_constant_buffer input_buf;
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memset(&input_buf, 0, sizeof(input_buf));
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input_buf.buffer_size =
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ilo_shader_get_kernel_param(cs, ILO_KERNEL_CS_INPUT_SIZE);
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if (input_buf.buffer_size) {
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u_upload_data(ilo->uploader, 0, input_buf.buffer_size, input,
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&input_buf.buffer_offset, &input_buf.buffer);
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}
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ilo_shader_cache_upload(ilo->shader_cache, &ilo->cp->builder);
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launch_grid(ilo, block_layout, grid_layout, &input_buf, pc);
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ilo_render_invalidate_hw(ilo->render);
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if (ilo_debug & ILO_DEBUG_NOCACHE)
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ilo_render_emit_flush(ilo->render);
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if (input_buf.buffer_size)
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pipe_resource_reference(&input_buf.buffer, NULL);
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}
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/**
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