Unify handling of userplanes and regular planes to simplify

the clipping code.
(really done by Keith)
This commit is contained in:
Zack Rusin
2007-10-03 10:08:45 -04:00
parent a7e997cfc5
commit cdd38d487a
4 changed files with 30 additions and 58 deletions
+6 -46
View File
@@ -50,13 +50,6 @@
#endif
/** bitmask for the first view-frustum clip planes */
#define VIEWPLANE_MASK ((1 << 6) - 1)
/** bitmask for the user-defined clip planes */
#define USERPLANE_MASK (((1 << PIPE_MAX_CLIP_PLANES) - 1) << 6)
struct clipper {
struct draw_stage stage; /**< base class */
@@ -335,10 +328,6 @@ do_clip_line( struct draw_stage *stage,
const float dp0 = dot4( pos0, plane );
const float dp1 = dot4( pos1, plane );
/* need this to handle user-clip planes properly */
if (dp0 < 0.0F && dp1 < 0.0F)
return;
if (dp1 < 0.0F) {
float t = dp1 / (dp1 - dp0);
t1 = MAX2(t1, t);
@@ -392,21 +381,8 @@ static void
clip_point( struct draw_stage *stage,
struct prim_header *header )
{
if (header->v[0]->clipmask == 0) {
if (header->v[0]->clipmask == 0)
stage->next->point( stage->next, header );
}
else if (header->v[0]->clipmask & USERPLANE_MASK) {
/* test against user clip planes now */
const struct clipper *clipper = clipper_stage( stage );
uint i;
for (i = 6; i < stage->draw->nr_planes; i++) {
float dot = dot4(clipper->plane[i], header->v[0]->clip);
if (dot < 0.0F)
return; /* clipped! */
}
/* not clipped */
stage->next->point( stage->next, header );
}
}
@@ -421,22 +397,8 @@ clip_line( struct draw_stage *stage,
/* no clipping needed */
stage->next->line( stage->next, header );
}
else if (((header->v[0]->clipmask &
header->v[1]->clipmask &
VIEWPLANE_MASK) == 0) ||
(clipmask & USERPLANE_MASK)) {
/* About the above predicate: the clipmask bits for the view volume
* exactly indicate whether the coordinate is inside or outside each
* frustum plane. However, the bits for user-defined planes are set
* if the plane is enabled, and does not really indicate if the
* coordinate is inside or outside the user-defined plane.
*
* To change this (so that the user-plane bits really indicate
* inside/outside) we'd have to compute the dot products earlier
* in the draw_prim.c code (see compute_clipmask()).
* We will probably do that when we have support for user clip coord
* in vertex shaders...
*/
else if ((header->v[0]->clipmask &
header->v[1]->clipmask) == 0) {
do_clip_line(stage, header, clipmask);
}
/* else, totally clipped */
@@ -455,11 +417,9 @@ clip_tri( struct draw_stage *stage,
/* no clipping needed */
stage->next->tri( stage->next, header );
}
else if (((header->v[0]->clipmask &
header->v[1]->clipmask &
header->v[2]->clipmask &
VIEWPLANE_MASK) == 0) ||
(clipmask & USERPLANE_MASK)) {
else if ((header->v[0]->clipmask &
header->v[1]->clipmask &
header->v[2]->clipmask) == 0) {
do_clip_tri(stage, header, clipmask);
}
}
-2
View File
@@ -145,8 +145,6 @@ void draw_set_clip_state( struct draw_context *draw,
assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
draw->nr_planes = 6 + clip->nr;
/* bitmask of the enabled user-defined clip planes */
draw->user_clipmask = ((1 << clip->nr) - 1) << 6;
}
-1
View File
@@ -177,7 +177,6 @@ struct draw_context
*/
float plane[12][4];
unsigned nr_planes;
unsigned user_clipmask;
/** Describes the layout of post-transformation vertices */
struct vertex_info vertex_info;
+24 -9
View File
@@ -40,17 +40,27 @@
#include "pipe/tgsi/exec/tgsi_core.h"
static INLINE float dot4(const float *a, const float *b)
{
float result = (a[0]*b[0] +
a[1]*b[1] +
a[2]*b[2] +
a[3]*b[3]);
return result;
}
static INLINE unsigned
compute_clipmask(float cx, float cy, float cz, float cw)
compute_clipmask(const float *clip, const float (*plane)[4], unsigned nr)
{
unsigned mask = 0;
unsigned i;
if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT;
if ( cx + cw < 0) mask |= CLIP_LEFT_BIT;
if (-cy + cw < 0) mask |= CLIP_TOP_BIT;
if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT;
if (-cz + cw < 0) mask |= CLIP_FAR_BIT;
if ( cz + cw < 0) mask |= CLIP_NEAR_BIT;
for (i = 0; i < nr; i++) {
if (dot4(clip, plane[i]) < 0)
mask |= (1<<i);
}
return mask;
}
@@ -127,13 +137,18 @@ run_vertex_program(struct draw_context *draw,
unsigned slot;
float x, y, z, w;
/* Handle attr[0] (position) specially: */
/* Handle attr[0] (position) specially:
*
* XXX: Computing the clipmask should be done in the vertex
* program as a set of DP4 instructions appended to the
* user-provided code.
*/
x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j];
y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j];
z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j];
w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
vOut[j]->clipmask = compute_clipmask(x, y, z, w) | draw->user_clipmask;
vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes);
vOut[j]->edgeflag = 1;
/* divide by w */