mesa: if MESA_DEBUG=context, create a debug context

A number of drivers report useful debug/perf information accessible
through GL_ARB_debug_output and with debug contexts (i.e. setting the
GLX_CONTEXT_DEBUG_BIT_ARB flag).  But few applications actually use
the GL_ARB_debug_output extension.

This change lets one set the MESA_DEBUG env var to "context" to force-set
a debug context and report debug/perf messages to stderr (or whatever
file MESA_LOG_FILE is set to).  This is a useful debugging tool.

The small change in st_api_create_context() is needed so that
st_update_debug_callback() gets called to hook up the driver debug
callbacks when ST_CONTEXT_FLAG_DEBUG was not set, but MESA_DEBUG=context.

v2: use %.*s format string instead of allocating temporary buffer.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Brian Paul
2016-11-15 15:56:04 -07:00
parent fb17b7f99d
commit cd724208d3
4 changed files with 27 additions and 2 deletions
+2 -1
View File
@@ -189,7 +189,8 @@ set_debug_flags(const char *str)
{ "silent", DEBUG_SILENT }, /* turn off debug messages */
{ "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
{ "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
{ "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
{ "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
{ "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
};
GLuint i;
+21
View File
@@ -99,6 +99,7 @@ struct gl_debug_state
const void *CallbackData;
GLboolean SyncOutput;
GLboolean DebugOutput;
GLboolean LogToStderr;
struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
@@ -617,6 +618,10 @@ debug_log_message(struct gl_debug_state *debug,
GLint nextEmpty;
struct gl_debug_message *emptySlot;
if (debug->LogToStderr) {
_mesa_log("Mesa debug output: %.*s\n", len, buf);
}
assert(len < MAX_DEBUG_MESSAGE_LENGTH);
if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
@@ -845,6 +850,7 @@ log_msg_locked_and_unlock(struct gl_context *ctx,
}
if (ctx->Debug->Callback) {
/* Call the user's callback function */
GLenum gl_source = debug_source_enums[source];
GLenum gl_type = debug_type_enums[type];
GLenum gl_severity = debug_severity_enums[severity];
@@ -860,6 +866,7 @@ log_msg_locked_and_unlock(struct gl_context *ctx,
callback(gl_source, gl_type, id, gl_severity, len, buf, data);
}
else {
/* add debug message to queue */
debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
_mesa_unlock_debug_state(ctx);
}
@@ -1267,6 +1274,20 @@ void
_mesa_init_debug_output(struct gl_context *ctx)
{
mtx_init(&ctx->DebugMutex, mtx_plain);
if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
/* If the MESA_DEBUG env is set to "context", we'll turn on the
* GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
* messages to stderr (or whatever MESA_LOG_FILE points at).
*/
struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
if (!debug) {
return;
}
debug->DebugOutput = GL_TRUE;
debug->LogToStderr = GL_TRUE;
ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
}
}
+2 -1
View File
@@ -4679,7 +4679,8 @@ enum _debug
DEBUG_SILENT = (1 << 0),
DEBUG_ALWAYS_FLUSH = (1 << 1),
DEBUG_INCOMPLETE_TEXTURE = (1 << 2),
DEBUG_INCOMPLETE_FBO = (1 << 3)
DEBUG_INCOMPLETE_FBO = (1 << 3),
DEBUG_CONTEXT = (1 << 4)
};
#ifdef __cplusplus
+2
View File
@@ -680,7 +680,9 @@ st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
}
st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
}
if (st->ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT) {
st_update_debug_callback(st);
}