radv/gfx10: enable geometry shaders
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -762,7 +762,7 @@ void radv_GetPhysicalDeviceFeatures(
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.fullDrawIndexUint32 = true,
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.imageCubeArray = true,
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.independentBlend = true,
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.geometryShader = pdevice->rad_info.chip_class < GFX10,
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.geometryShader = true,
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.tessellationShader = true,
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.sampleRateShading = true,
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.dualSrcBlend = true,
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