mesa: Remove SWcontext::_FogMode, use gl_context::gl_fog_attrib::Mode everywhere

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick
2011-04-21 17:36:17 -07:00
parent f274dfaca4
commit cd354b4eb8
3 changed files with 1 additions and 3 deletions
-1
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@@ -252,7 +252,6 @@ _swrast_update_fog_state( struct gl_context *ctx )
/* determine if fog is needed, and if so, which fog mode */
swrast->_FogEnabled = (fp == NULL && ctx->Fog.Enabled);
swrast->_FogMode = ctx->Fog.Mode;
}
-1
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@@ -135,7 +135,6 @@ typedef struct
GLboolean _TextureCombinePrimary;
GLboolean _FogEnabled;
GLboolean _DeferredTexture;
GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */
/** List/array of the fragment attributes to interpolate */
GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
+1 -1
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@@ -158,7 +158,7 @@ _swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
/* The span's fog values are fog coordinates, now compute blend factors
* and blend the fragment colors with the fog color.
*/
switch (swrast->_FogMode) {
switch (ctx->Fog.Mode) {
case GL_LINEAR:
{
const GLfloat fogEnd = ctx->Fog.End;