mesa: Remove SWcontext::_FogMode, use gl_context::gl_fog_attrib::Mode everywhere
Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -252,7 +252,6 @@ _swrast_update_fog_state( struct gl_context *ctx )
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/* determine if fog is needed, and if so, which fog mode */
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swrast->_FogEnabled = (fp == NULL && ctx->Fog.Enabled);
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swrast->_FogMode = ctx->Fog.Mode;
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}
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@@ -135,7 +135,6 @@ typedef struct
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GLboolean _TextureCombinePrimary;
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GLboolean _FogEnabled;
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GLboolean _DeferredTexture;
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GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */
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/** List/array of the fragment attributes to interpolate */
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GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
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@@ -158,7 +158,7 @@ _swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
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/* The span's fog values are fog coordinates, now compute blend factors
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* and blend the fragment colors with the fog color.
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*/
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switch (swrast->_FogMode) {
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switch (ctx->Fog.Mode) {
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case GL_LINEAR:
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{
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const GLfloat fogEnd = ctx->Fog.End;
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