r600: handle geometry dynamic input array index

This fixes:
glsl-1.50/execution/geometry/dynamic_input_array_index.shader_test
my profanity.

We need to load the AR register with the value from the index reg

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2015-12-07 05:38:00 +00:00
parent 38542921c7
commit cce3864046
+11 -2
View File
@@ -1488,8 +1488,17 @@ static int fetch_gs_input(struct r600_shader_ctx *ctx, struct tgsi_full_src_regi
int treg[3];
struct r600_bytecode_alu alu;
int r, i;
/* you have got to be shitting me -
unsigned addr_reg;
addr_reg = get_address_file_reg(ctx, src->DimIndirect.Index);
if (src->DimIndirect.Index > 0) {
r = single_alu_op2(ctx, ALU_OP1_MOV,
ctx->bc->ar_reg, 0,
addr_reg, 0,
0, 0);
if (r)
return r;
}
/*
we have to put the R0.x/y/w into Rt.x Rt+1.x Rt+2.x then index reg from Rt.
at least this is what fglrx seems to do. */
for (i = 0; i < 3; i++) {