r600: handle geometry dynamic input array index
This fixes: glsl-1.50/execution/geometry/dynamic_input_array_index.shader_test my profanity. We need to load the AR register with the value from the index reg Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -1488,8 +1488,17 @@ static int fetch_gs_input(struct r600_shader_ctx *ctx, struct tgsi_full_src_regi
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int treg[3];
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struct r600_bytecode_alu alu;
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int r, i;
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/* you have got to be shitting me -
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unsigned addr_reg;
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addr_reg = get_address_file_reg(ctx, src->DimIndirect.Index);
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if (src->DimIndirect.Index > 0) {
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r = single_alu_op2(ctx, ALU_OP1_MOV,
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ctx->bc->ar_reg, 0,
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addr_reg, 0,
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0, 0);
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if (r)
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return r;
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}
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/*
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we have to put the R0.x/y/w into Rt.x Rt+1.x Rt+2.x then index reg from Rt.
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at least this is what fglrx seems to do. */
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for (i = 0; i < 3; i++) {
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