gallivm/draw: calloc prim id toavoid undef
Otherwise masked off channels can access random bad memory Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4560>
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@@ -880,7 +880,7 @@ draw_create_geometry_shader(struct draw_context *draw,
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gs->llvm_emitted_primitives = align_malloc(vector_size * PIPE_MAX_VERTEX_STREAMS, vector_size);
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gs->llvm_emitted_vertices = align_malloc(vector_size * PIPE_MAX_VERTEX_STREAMS, vector_size);
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gs->llvm_prim_ids = align_malloc(vector_size, vector_size);
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gs->llvm_prim_ids = align_calloc(vector_size, vector_size);
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gs->fetch_outputs = llvm_fetch_gs_outputs;
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gs->fetch_inputs = llvm_fetch_gs_input;
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