mesa: use GLbitfield64 when copying program inputs
Note: This is a candidate for the 9.0 branch. Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
@@ -696,7 +696,7 @@ _mesa_combine_programs(struct gl_context *ctx,
|
||||
const GLuint newLength = lenA + lenB;
|
||||
GLboolean usedTemps[MAX_PROGRAM_TEMPS];
|
||||
GLuint firstTemp = 0;
|
||||
GLbitfield inputsB;
|
||||
GLbitfield64 inputsB;
|
||||
GLuint i;
|
||||
|
||||
ASSERT(progA->Target == progB->Target);
|
||||
@@ -724,7 +724,7 @@ _mesa_combine_programs(struct gl_context *ctx,
|
||||
if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
|
||||
const struct gl_fragment_program *fprogA, *fprogB;
|
||||
struct gl_fragment_program *newFprog;
|
||||
GLbitfield progB_inputsRead = progB->InputsRead;
|
||||
GLbitfield64 progB_inputsRead = progB->InputsRead;
|
||||
GLint progB_colorFile, progB_colorIndex;
|
||||
|
||||
fprogA = gl_fragment_program_const(progA);
|
||||
|
||||
Reference in New Issue
Block a user