mesa: more shader debug code (disabled)
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@@ -1509,6 +1509,10 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
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shProg->Shaders[i]->Name,
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shProg->Shaders[i]->Type);
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}
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if (shProg->VertexProgram)
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printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
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if (shProg->FragmentProgram)
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printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
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}
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}
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else {
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