update comments, fix typo
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@@ -68,12 +68,11 @@ struct st_context
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struct pipe_context *pipe;
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struct draw_context *draw; /**< For selection/feedback */
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struct draw_stage *feedback_stage; /**< For FL_FEEDBACK rendermode */
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struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
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struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
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/* Eventually will use a cache to feed the pipe with
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* create/bind/delete calls to constant state objects. Not yet
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* though, we just shove random objects across the interface.
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/* Some state is contained in constant objects.
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* Other state is just parameter values.
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*/
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struct {
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const struct cso_alpha_test *alpha_test;
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