texobj: Remove redundant checks that the texture cube faces match size
The texture mipmap completeness checking code was checking whether all of the faces have the same size. However this is pointless because the code just above it checks whether the face has the expected size calculated for the mipmap level anyway so the error condition could never be reached. This patch just removes it. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -868,16 +868,6 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
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img->Depth2);
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return;
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}
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/* Extra checks for cube textures */
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if (face > 0) {
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/* check that cube faces are the same size */
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if (img->Width2 != t->Image[0][i]->Width2 ||
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img->Height2 != t->Image[0][i]->Height2) {
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incomplete(t, MIPMAP, "CubeMap Image[n][i] bad size");
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return;
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}
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}
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}
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}
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