texobj: Remove redundant checks that the texture cube faces match size

The texture mipmap completeness checking code was checking whether all
of the faces have the same size. However this is pointless because the
code just above it checks whether the face has the expected size
calculated for the mipmap level anyway so the error condition could
never be reached. This patch just removes it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Neil Roberts
2016-01-21 17:28:07 +00:00
parent 666d96d169
commit cbf0e64ee1
-10
View File
@@ -868,16 +868,6 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
img->Depth2);
return;
}
/* Extra checks for cube textures */
if (face > 0) {
/* check that cube faces are the same size */
if (img->Width2 != t->Image[0][i]->Width2 ||
img->Height2 != t->Image[0][i]->Height2) {
incomplete(t, MIPMAP, "CubeMap Image[n][i] bad size");
return;
}
}
}
}