mesa: reorder gl_texture_unit
drops size from 520 -> 512 bytes, which then makes gl_texture_attrib go from 99984 to 98440. Acked-by: Brian Paul <brianp@vmware.com> Reviewed-by: Alex Deucher alexander.deucher@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -1349,6 +1349,9 @@ struct gl_texture_unit
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GLfloat LodBias; /**< for biasing mipmap levels */
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/** Texture targets that have a non-default texture bound */
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GLbitfield _BoundTextures;
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/** Current sampler object (GL_ARB_sampler_objects) */
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struct gl_sampler_object *Sampler;
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@@ -1375,8 +1378,6 @@ struct gl_texture_unit
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/** Points to highest priority, complete and enabled texture object */
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struct gl_texture_object *_Current;
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/** Texture targets that have a non-default texture bound */
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GLbitfield _BoundTextures;
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};
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