mesa: reorder gl_texture_unit

drops size from 520 -> 512 bytes,
which then makes gl_texture_attrib go from 99984 to 98440.

Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Alex Deucher alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2015-03-20 16:00:10 +10:00
parent 83606b4904
commit cbaff50828
+3 -2
View File
@@ -1349,6 +1349,9 @@ struct gl_texture_unit
GLfloat LodBias; /**< for biasing mipmap levels */
/** Texture targets that have a non-default texture bound */
GLbitfield _BoundTextures;
/** Current sampler object (GL_ARB_sampler_objects) */
struct gl_sampler_object *Sampler;
@@ -1375,8 +1378,6 @@ struct gl_texture_unit
/** Points to highest priority, complete and enabled texture object */
struct gl_texture_object *_Current;
/** Texture targets that have a non-default texture bound */
GLbitfield _BoundTextures;
};