mesa: use _mesa_get_current_tex_unit() helper in BindTexture()
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@@ -39,6 +39,7 @@
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#include "macros.h"
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#include "teximage.h"
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#include "texobj.h"
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#include "texstate.h"
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#include "mtypes.h"
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#include "program/prog_instruction.h"
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@@ -1013,8 +1014,7 @@ void GLAPIENTRY
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_mesa_BindTexture( GLenum target, GLuint texName )
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{
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GET_CURRENT_CONTEXT(ctx);
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const GLuint unit = ctx->Texture.CurrentUnit;
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
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struct gl_texture_object *newTexObj = NULL;
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GLint targetIndex;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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