Add query to determine whether a type is a sampler
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@@ -167,6 +167,14 @@ struct glsl_type {
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return (matrix_rows > 0) && (base_type == GLSL_TYPE_FLOAT);
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}
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/**
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* Query whether or not a type is a sampler
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*/
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bool is_sampler() const
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{
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return base_type == GLSL_TYPE_SAMPLER;
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}
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/**
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* Query whether or not a type is the void type singleton.
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*/
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