nv50: fix PSIZ and PRIMID mapping
Initializing map to 0x40 (0x80) instead of 0 now, so need to clear it first.
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@@ -496,16 +496,19 @@ nv50_fp_linkage_validate(struct nv50_context *nv50)
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m = nv50_vec4_map(map, m, lin,
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&fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);
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}
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/* PrimitiveID either is replaced by the system value, or
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* written by the geometry shader into an output register
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*/
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if (fp->gp.primid < 0x40) {
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map[m / 4] |= vp->gp.primid << ((m % 4) * 8);
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i = (m % 4) * 8;
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map[m / 4] = (map[m / 4] & ~(0xff << i)) | (vp->gp.primid << i);
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primid = m++;
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}
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if (nv50->rasterizer->pipe.point_size_per_vertex) {
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map[m / 4] |= vp->vp.psiz << ((m % 4) * 8);
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i = (m % 4) * 8;
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map[m / 4] = (map[m / 4] & ~(0xff << i)) | (vp->vp.psiz << i);
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psiz = (m++ << 4) | 1;
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}
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@@ -532,7 +535,6 @@ nv50_fp_linkage_validate(struct nv50_context *nv50)
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so_datap (so, map, n);
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}
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//colors = 0x01000404;
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so_method(so, tesla, NV50TCL_MAP_SEMANTIC_0, 4);
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so_data (so, colors);
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so_data (so, clip);
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