nv50: fix PSIZ and PRIMID mapping

Initializing map to 0x40 (0x80) instead of 0 now, so need to clear
it first.
This commit is contained in:
Christoph Bumiller
2010-08-17 13:07:12 +02:00
parent ce1629564d
commit cb75082768
+5 -3
View File
@@ -496,16 +496,19 @@ nv50_fp_linkage_validate(struct nv50_context *nv50)
m = nv50_vec4_map(map, m, lin,
&fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);
}
/* PrimitiveID either is replaced by the system value, or
* written by the geometry shader into an output register
*/
if (fp->gp.primid < 0x40) {
map[m / 4] |= vp->gp.primid << ((m % 4) * 8);
i = (m % 4) * 8;
map[m / 4] = (map[m / 4] & ~(0xff << i)) | (vp->gp.primid << i);
primid = m++;
}
if (nv50->rasterizer->pipe.point_size_per_vertex) {
map[m / 4] |= vp->vp.psiz << ((m % 4) * 8);
i = (m % 4) * 8;
map[m / 4] = (map[m / 4] & ~(0xff << i)) | (vp->vp.psiz << i);
psiz = (m++ << 4) | 1;
}
@@ -532,7 +535,6 @@ nv50_fp_linkage_validate(struct nv50_context *nv50)
so_datap (so, map, n);
}
//colors = 0x01000404;
so_method(so, tesla, NV50TCL_MAP_SEMANTIC_0, 4);
so_data (so, colors);
so_data (so, clip);