remove unneeded RasterPosValid check
This commit is contained in:
@@ -58,10 +58,6 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
|
||||
|
||||
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
|
||||
|
||||
if (!ctx->Current.RasterPosValid) {
|
||||
return GL_TRUE; /* no-op */
|
||||
}
|
||||
|
||||
if (swrast->_RasterMask & MULTI_DRAW_BIT)
|
||||
return GL_FALSE;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user