i915: check WRAP_T instead of WRAP_R for cube map texture.
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@@ -300,7 +300,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
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*/
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if (tObj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
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(((ws != GL_CLAMP) && (ws != GL_CLAMP_TO_EDGE)) ||
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((wr != GL_CLAMP) && (wr != GL_CLAMP_TO_EDGE))))
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((wt != GL_CLAMP) && (wt != GL_CLAMP_TO_EDGE))))
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return GL_FALSE;
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state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */
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