glsl: Stop force-enabling compute shaders
This isn't needed since we no longer use the GLSL compiler in Vulkan.
This commit is contained in:
@@ -86,8 +86,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
|
||||
|
||||
this->extensions = &ctx->Extensions;
|
||||
|
||||
this->ARB_compute_shader_enable = true;
|
||||
|
||||
this->Const.MaxLights = ctx->Const.MaxLights;
|
||||
this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
|
||||
this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
|
||||
|
||||
Reference in New Issue
Block a user