st/egl: use a helper to get st_api from the loader
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@@ -126,4 +126,12 @@ _EGL_DRIVER_TYPECAST(egl_g3d_screen, _EGLScreen, obj)
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#endif /* EGL_MESA_screen_surface */
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static INLINE struct st_api *
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egl_g3d_get_st_api(_EGLDriver *drv, enum st_api_type api)
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{
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struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
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return gdrv->loader->get_st_api(api);
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}
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#endif /* _EGL_G3D_H_ */
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@@ -37,7 +37,6 @@
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#include "egl_g3d_image.h"
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#include "egl_g3d_sync.h"
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#include "egl_g3d_st.h"
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#include "egl_g3d_loader.h"
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#include "native.h"
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/**
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@@ -47,7 +46,6 @@ static struct st_api *
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egl_g3d_choose_st(_EGLDriver *drv, _EGLContext *ctx,
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enum st_profile_type *profile)
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{
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struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
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struct st_api *stapi;
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EGLint api = -1;
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@@ -81,17 +79,7 @@ egl_g3d_choose_st(_EGLDriver *drv, _EGLContext *ctx,
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break;
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}
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switch (api) {
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case ST_API_OPENGL:
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stapi = gdrv->loader->guess_gl_api(*profile);
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break;
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case ST_API_OPENVG:
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stapi = gdrv->loader->get_st_api(api);
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break;
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default:
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stapi = NULL;
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break;
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}
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stapi = egl_g3d_get_st_api(drv, api);
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if (stapi && !(stapi->profile_mask & (1 << *profile)))
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stapi = NULL;
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