lima: fix plbu block stride calculation
For some specific texture sizes, notably some texture sizes with width 4096, block stride calculation could end up calculating stride 256 which is an invalid value. In those specific cases, this could cause rendering artifacts or application/driver crashes. Cc: mesa-stable Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25084>
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@@ -120,11 +120,15 @@ struct lima_render_state {
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plbu_cmd[i++] = v2; \
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} while (0)
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#define PLBU_BLOCK_W_MASK 0xff
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#define PLBU_BLOCK_H_MASK 0xff
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#define PLBU_CMD_BLOCK_STEP(shift_min, shift_h, shift_w) \
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PLBU_CMD(((shift_min) << 28) | ((shift_h) << 16) | (shift_w), 0x1000010C)
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#define PLBU_CMD_TILED_DIMENSIONS(tiled_w, tiled_h) \
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PLBU_CMD((((tiled_w) - 1) << 24) | (((tiled_h) - 1) << 8), 0x10000109)
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#define PLBU_CMD_BLOCK_STRIDE(block_w) PLBU_CMD((block_w) & 0xff, 0x30000000)
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#define PLBU_CMD_BLOCK_STRIDE(block_w) \
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PLBU_CMD((block_w) & PLBU_BLOCK_W_MASK, 0x30000000)
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#define PLBU_CMD_ARRAY_ADDRESS(gp_stream, block_num) \
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PLBU_CMD(gp_stream, 0x28000000 | ((block_num) - 1) | 1)
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#define PLBU_CMD_VIEWPORT_LEFT(v) PLBU_CMD(v, 0x10000107)
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@@ -81,8 +81,9 @@ lima_get_fb_info(struct lima_job *job)
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fb->shift_w = 0;
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int limit = screen->plb_max_blk;
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while ((width * height) > limit) {
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if (width >= height) {
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while ((width * height) > limit ||
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width > PLBU_BLOCK_W_MASK || height > PLBU_BLOCK_H_MASK) {
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if (width >= height || width > PLBU_BLOCK_W_MASK) {
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width = (width + 1) >> 1;
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fb->shift_w++;
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} else {
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@@ -398,6 +399,9 @@ lima_pack_head_plbu_cmd(struct lima_job *job)
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PLBU_CMD_BEGIN(&job->plbu_cmd_head, 10);
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assert((fb->block_w & PLBU_BLOCK_W_MASK) == fb->block_w);
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assert((fb->block_h & PLBU_BLOCK_H_MASK) == fb->block_h);
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PLBU_CMD_UNKNOWN2();
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PLBU_CMD_BLOCK_STEP(fb->shift_min, fb->shift_h, fb->shift_w);
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PLBU_CMD_TILED_DIMENSIONS(fb->tiled_w, fb->tiled_h);
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