d3d1x: fix segfault when hashing
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@@ -762,7 +762,7 @@ static inline size_t raw_hash(const char* p, size_t size)
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const char* end = p + size;
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for(; p != end; ++p)
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{
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res ^= (size_t)*p++;
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res ^= (size_t)*p;
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if(sizeof(size_t) >= 8)
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res *= (size_t)1099511628211ULL;
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else
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