glsl: Allow the use of determinant() in GLSL 1.50.
We already implemented this for ES3, so we just need to turn it on.
Fixes 6 Piglit tests:
spec/glsl-1.50/compiler/built-in-functions/determinant-mat[234].{vert,frag}
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -383,6 +383,10 @@ mat4x2 transpose(mat2x4 m);
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mat3x4 transpose(mat4x3 m);
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mat4x3 transpose(mat3x4 m);
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float determinant(mat2 m);
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float determinant(mat3 m);
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float determinant(mat4 m);
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mat2 inverse(mat2 m);
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mat3 inverse(mat3 m);
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mat4 inverse(mat4 m);
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