nvc0: don't bother trying to set up compute for gk110+
The nouveau fw currently prints a bunch of errors. No point in seeing those all the time, esp since compute doesn't really work in the first place. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Ben Skeggs <bskeggs@redhat.com> Cc: "10.2" <mesa-stable@lists.freedesktop.org>
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@@ -171,7 +171,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
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return 0;
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case PIPE_CAP_COMPUTE:
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return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
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return (class_3d == NVE4_3D_CLASS) ? 1 : 0;
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case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
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return 1;
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case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
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@@ -214,7 +214,7 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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case PIPE_SHADER_FRAGMENT:
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break;
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case PIPE_SHADER_COMPUTE:
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if (class_3d < NVE4_3D_CLASS)
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if (class_3d != NVE4_3D_CLASS)
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return 0;
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break;
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default:
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@@ -528,9 +528,9 @@ nvc0_screen_init_compute(struct nvc0_screen *screen)
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return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
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return 0;
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case 0xe0:
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return nve4_screen_compute_setup(screen, screen->base.pushbuf);
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case 0xf0:
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case 0x100:
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return nve4_screen_compute_setup(screen, screen->base.pushbuf);
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case 0x110:
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return 0;
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default:
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