r300g: Cleanup a few old warnings.

Those paths aren't important anymore, and a debugging warning won't stop
a hardlock anyway.
This commit is contained in:
Corbin Simpson
2010-03-22 03:10:19 -07:00
parent 8f4f2a0c36
commit ca49a72a55
+9 -24
View File
@@ -146,10 +146,8 @@ static const float * get_shader_constant(
struct rc_constant * constant,
struct r300_constant_buffer * externals)
{
struct r300_viewport_state* viewport =
(struct r300_viewport_state*)r300->viewport_state.state;
struct r300_textures_state* texstate =
(struct r300_textures_state*)r300->textures_state.state;
struct r300_viewport_state* viewport = r300->viewport_state.state;
struct r300_textures_state* texstate = r300->textures_state.state;
static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
struct pipe_texture *tex;
@@ -900,12 +898,6 @@ void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
CS_LOCALS(r300);
if (!r300screen->caps->has_tcl) {
debug_printf("r300: Implementation error: emit_vs_state called,"
" but has_tcl is FALSE!\n");
return;
}
BEGIN_CS(size);
/* R300_VAP_PVS_CODE_CNTL_0
* R300_VAP_PVS_CONST_CNTL
@@ -935,28 +927,19 @@ void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
void r300_emit_vs_constant_buffer(struct r300_context* r300,
struct rc_constant_list* constants)
{
int i;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
unsigned i;
CS_LOCALS(r300);
if (!r300screen->caps->has_tcl) {
debug_printf("r300: Implementation error: emit_vs_constant_buffer called,"
" but has_tcl is FALSE!\n");
return;
}
if (constants->Count == 0)
return;
BEGIN_CS(constants->Count * 4 + 3);
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
(r300screen->caps->is_r500 ?
R500_PVS_CONST_START : R300_PVS_CONST_START));
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4);
for (i = 0; i < constants->Count; i++) {
const float * data = get_shader_constant(r300,
&constants->Constants[i],
&r300->shader_constants[PIPE_SHADER_VERTEX]);
const float *data = get_shader_constant(r300,
&constants->Constants[i],
&r300->shader_constants[PIPE_SHADER_VERTEX]);
OUT_CS_32F(data[0]);
OUT_CS_32F(data[1]);
OUT_CS_32F(data[2]);
@@ -1167,7 +1150,9 @@ void r300_emit_dirty_state(struct r300_context* r300)
if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) {
struct r300_vertex_shader* vs = r300->vs_state.state;
r300_emit_vs_constant_buffer(r300, &vs->code.constants);
if (vs->code.constants.Count) {
r300_emit_vs_constant_buffer(r300, &vs->code.constants);
}
r300->dirty_state &= ~R300_NEW_VERTEX_SHADER_CONSTANTS;
}