r300g: Cleanup a few old warnings.
Those paths aren't important anymore, and a debugging warning won't stop a hardlock anyway.
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@@ -146,10 +146,8 @@ static const float * get_shader_constant(
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struct rc_constant * constant,
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struct r300_constant_buffer * externals)
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{
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struct r300_viewport_state* viewport =
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(struct r300_viewport_state*)r300->viewport_state.state;
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struct r300_textures_state* texstate =
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(struct r300_textures_state*)r300->textures_state.state;
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struct r300_viewport_state* viewport = r300->viewport_state.state;
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struct r300_textures_state* texstate = r300->textures_state.state;
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static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
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struct pipe_texture *tex;
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@@ -900,12 +898,6 @@ void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
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CS_LOCALS(r300);
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if (!r300screen->caps->has_tcl) {
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debug_printf("r300: Implementation error: emit_vs_state called,"
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" but has_tcl is FALSE!\n");
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return;
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}
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BEGIN_CS(size);
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/* R300_VAP_PVS_CODE_CNTL_0
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* R300_VAP_PVS_CONST_CNTL
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@@ -935,28 +927,19 @@ void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
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void r300_emit_vs_constant_buffer(struct r300_context* r300,
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struct rc_constant_list* constants)
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{
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int i;
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struct r300_screen* r300screen = r300_screen(r300->context.screen);
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unsigned i;
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CS_LOCALS(r300);
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if (!r300screen->caps->has_tcl) {
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debug_printf("r300: Implementation error: emit_vs_constant_buffer called,"
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" but has_tcl is FALSE!\n");
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return;
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}
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if (constants->Count == 0)
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return;
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BEGIN_CS(constants->Count * 4 + 3);
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OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
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(r300screen->caps->is_r500 ?
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R500_PVS_CONST_START : R300_PVS_CONST_START));
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OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4);
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for (i = 0; i < constants->Count; i++) {
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const float * data = get_shader_constant(r300,
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&constants->Constants[i],
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&r300->shader_constants[PIPE_SHADER_VERTEX]);
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const float *data = get_shader_constant(r300,
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&constants->Constants[i],
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&r300->shader_constants[PIPE_SHADER_VERTEX]);
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OUT_CS_32F(data[0]);
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OUT_CS_32F(data[1]);
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OUT_CS_32F(data[2]);
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@@ -1167,7 +1150,9 @@ void r300_emit_dirty_state(struct r300_context* r300)
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if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) {
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struct r300_vertex_shader* vs = r300->vs_state.state;
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r300_emit_vs_constant_buffer(r300, &vs->code.constants);
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if (vs->code.constants.Count) {
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r300_emit_vs_constant_buffer(r300, &vs->code.constants);
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}
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r300->dirty_state &= ~R300_NEW_VERTEX_SHADER_CONSTANTS;
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}
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