freedreno/ir3: add some ubo range related asserts
And a comment.. since we are mixing units of bytes/dwords/vec4, hopefully this will avoid some unit confusion. Signed-off-by: Rob Clark <robdclark@chromium.org>
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@@ -123,7 +123,10 @@ ir3_context_init(struct ir3_compiler *compiler,
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*
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* Immediates go last mostly because they are inserted in the CP pass
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* after the nir -> ir3 frontend.
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*
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* Note UBO size in bytes should be aligned to vec4
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*/
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debug_assert((ctx->so->shader->ubo_state.size % 16) == 0);
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unsigned constoff = align(ctx->so->shader->ubo_state.size / 16, 4);
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unsigned ptrsz = ir3_pointer_size(ctx);
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@@ -131,7 +131,8 @@ void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id)
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* the compiler (to worst-case value) since we don't know in
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* the assembler what the max addr reg value can be:
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*/
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v->constlen = MIN2(255, MAX2(v->constlen, v->info.max_const + 1));
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v->constlen = MAX2(v->constlen, v->info.max_const + 1);
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debug_assert(v->constlen < 256);
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fixup_regfootprint(v, gpu_id);
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@@ -265,10 +265,13 @@ emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
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if (state->range[i].start < state->range[i].end &&
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constbuf->enabled_mask & (1 << i)) {
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uint32_t size = state->range[i].end - state->range[i].start;
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uint32_t offset = cb->buffer_offset + state->range[i].start;
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debug_assert((state->range[i].offset % 16) == 0);
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debug_assert((size % 16) == 0);
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debug_assert((offset % 16) == 0);
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ctx->emit_const(ring, v->type, state->range[i].offset / 4,
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cb->buffer_offset + state->range[i].start,
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(state->range[i].end - state->range[i].start) / 4,
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cb->user_buffer, cb->buffer);
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offset, size / 4, cb->user_buffer, cb->buffer);
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}
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}
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}
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