r300g: Use align() instead of inline maths.
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@@ -73,12 +73,15 @@ static void r300_setup_miptree(struct r300_texture* tex)
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base->nblocksx[i] = pf_get_nblocksx(&base->block, base->width[i]);
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base->nblocksy[i] = pf_get_nblocksy(&base->block, base->width[i]);
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/* Radeons enjoy things in multiples of 32. */
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/* XXX this can be 32 when POT */
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stride = (base->nblocksx[i] * base->block.size + 63) & ~63;
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/* Radeons enjoy things in multiples of 64.
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*
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* XXX
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* POT, uncompressed, unmippmapped textures can be aligned to 32,
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* instead of 64. */
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stride = align(base->nblocksx[i] * base->block.size, 64);
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size = stride * base->nblocksy[i] * base->depth[i];
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tex->offset[i] = (tex->size + 63) & ~63;
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tex->offset[i] = align(tex->size, 64);
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tex->size = tex->offset[i] + size;
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/* Save stride of first level to the texture. */
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