v3dv: fix release build warnings
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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d7278818e3
commit
ca1e29abc4
@@ -2045,8 +2045,8 @@ struct v3dv_job *
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v3dv_cmd_buffer_subpass_start(struct v3dv_cmd_buffer *cmd_buffer,
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uint32_t subpass_idx)
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{
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struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
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assert(subpass_idx < state->pass->subpass_count);
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assert(cmd_buffer->state.pass);
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assert(subpass_idx < cmd_buffer->state.pass->subpass_count);
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struct v3dv_job *job =
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cmd_buffer_subpass_create_job(cmd_buffer, subpass_idx,
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@@ -2082,8 +2082,8 @@ struct v3dv_job *
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v3dv_cmd_buffer_subpass_resume(struct v3dv_cmd_buffer *cmd_buffer,
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uint32_t subpass_idx)
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{
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struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
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assert(subpass_idx < state->pass->subpass_count);
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assert(cmd_buffer->state.pass);
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assert(subpass_idx < cmd_buffer->state.pass->subpass_count);
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struct v3dv_job *job;
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if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY) {
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@@ -2795,7 +2795,7 @@ v3dv_CmdSetViewport(VkCommandBuffer commandBuffer,
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memcpy(state->dynamic.viewport.viewports + firstViewport, pViewports,
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viewportCount * sizeof(*pViewports));
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for (uint32_t i = firstViewport; i < firstViewport + viewportCount; i++) {
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for (uint32_t i = firstViewport; i < total_count; i++) {
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v3dv_viewport_compute_xform(&state->dynamic.viewport.viewports[i],
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state->dynamic.viewport.scale[i],
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state->dynamic.viewport.translate[i]);
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@@ -2812,10 +2812,10 @@ v3dv_CmdSetScissor(VkCommandBuffer commandBuffer,
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{
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V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
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struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
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const uint32_t total_count = firstScissor + scissorCount;
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assert(firstScissor < MAX_SCISSORS);
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assert(total_count >= 1 && total_count <= MAX_SCISSORS);
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assert(firstScissor + scissorCount >= 1 &&
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firstScissor + scissorCount <= MAX_SCISSORS);
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/* See note on CmdSetViewport related to anv/radv differences about setting
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* total viewports used. Also applies to scissor.
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@@ -3658,8 +3658,6 @@ cmd_buffer_emit_pre_draw(struct v3dv_cmd_buffer *cmd_buffer)
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/* FIXME: likely to be filtered by really needed states */
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uint32_t *dirty = &cmd_buffer->state.dirty;
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struct v3dv_dynamic_state *dynamic = &cmd_buffer->state.dynamic;
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if (*dirty & (V3DV_CMD_DIRTY_PIPELINE |
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V3DV_CMD_DIRTY_VERTEX_BUFFER |
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V3DV_CMD_DIRTY_DESCRIPTOR_SETS |
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@@ -3674,7 +3672,8 @@ cmd_buffer_emit_pre_draw(struct v3dv_cmd_buffer *cmd_buffer)
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}
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if (*dirty & (V3DV_CMD_DIRTY_VIEWPORT | V3DV_CMD_DIRTY_SCISSOR)) {
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assert(dynamic->scissor.count > 0 || dynamic->viewport.count > 0);
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assert(cmd_buffer->state.dynamic.scissor.count > 0 ||
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cmd_buffer->state.dynamic.viewport.count > 0);
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emit_scissor(cmd_buffer);
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}
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@@ -640,8 +640,7 @@ emit_ds_clear_rect(struct v3dv_cmd_buffer *cmd_buffer,
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VkFormat format =
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cmd_buffer->state.pass->attachments[attachment_idx].desc.format;
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VkImageAspectFlags format_aspects = vk_format_aspects(format);
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assert ((aspects & ~format_aspects) == 0);
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assert ((aspects & ~vk_format_aspects(format)) == 0);
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enum pipe_format pformat = vk_format_to_pipe_format(format);
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VkClearColorValue clear_color;
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@@ -1484,6 +1484,7 @@ clear_image_tlb(struct v3dv_cmd_buffer *cmd_buffer,
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max_layer = range->baseArrayLayer + layer_count;
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} else {
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min_layer = 0;
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max_layer = 0;
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}
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for (uint32_t level = min_level; level < max_level; level++) {
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@@ -1712,7 +1713,7 @@ copy_buffer(struct v3dv_cmd_buffer *cmd_buffer,
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uint32_t num_items = region->size / item_size;
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assert(num_items > 0);
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struct v3dv_job *job;
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struct v3dv_job *job = NULL;
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src_offset += region->srcOffset;
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dst_offset += region->dstOffset;
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while (num_items > 0) {
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