just a comment for check_compatible()

This commit is contained in:
Brian Paul
2006-03-07 03:01:26 +00:00
parent d75963d258
commit ca007cb449
+5
View File
@@ -1495,6 +1495,11 @@ _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
/**
* Check if the given context can render into the given framebuffer
* by checking visual attributes.
*
* XXX this may go away someday because we're moving toward more freedom
* in binding contexts to drawables with different visual attributes.
* The GL_EXT_f_b_o extension is prompting some of that.
*
* \return GL_TRUE if compatible, GL_FALSE otherwise.
*/
static GLboolean