aco/gfx11: reduce scratch allocation alignment

fossil-db (gfx1100):
Totals from 112 (0.08% of 134574) affected shaders:
Scratch: 1513472 -> 1455360 (-3.84%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20534>
This commit is contained in:
Rhys Perry
2023-01-05 13:58:02 +00:00
committed by Marge Bot
parent ee32f3873c
commit c9846158cd
4 changed files with 7 additions and 3 deletions
@@ -903,7 +903,8 @@ setup_isel_context(Program* program, unsigned shader_count, struct nir_shader* c
for (unsigned i = 0; i < shader_count; i++)
scratch_size = std::max(scratch_size, shaders[i]->scratch_size);
ctx.program->config->scratch_bytes_per_wave = align(scratch_size * ctx.program->wave_size, 1024);
ctx.program->config->scratch_bytes_per_wave =
align(scratch_size * ctx.program->wave_size, ctx.program->dev.scratch_alloc_granule);
unsigned nir_num_blocks = 0;
for (unsigned i = 0; i < shader_count; i++)