fix from Roland for mipmapped compressed textures
remove some debug
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@@ -226,7 +226,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
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/* find image size in bytes */
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if (texImage->IsCompressed) {
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if ((t->format & R300_TX_FORMAT_DXT1) == R300_TX_FORMAT_DXT1) {
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fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format);
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// fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format);
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if ((texImage->Width + 3) < 8) /* width one block */
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size = texImage->CompressedSize * 4;
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else if ((texImage->Width + 3) < 16)
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@@ -235,7 +235,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
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}
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else /* DXT3/5, 16 bytes per block */
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{
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fprintf(stderr,"DXT 3/5 %d\n", texImage->Width);
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// fprintf(stderr,"DXT 3/5 %d\n", texImage->Width);
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if ((texImage->Width + 3) < 8)
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size = texImage->CompressedSize * 2;
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else size = texImage->CompressedSize;
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@@ -370,9 +370,11 @@ static void r300SetTexImages(r300ContextPtr rmesa,
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* requires 64-byte aligned pitches, and we may/may not need the
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* blitter. NPOT only!
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*/
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if (baseImage->IsCompressed)
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if (baseImage->IsCompressed) {
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t->pitch =
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(tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
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t->size |= ((log2Width>log2Height)?log2Width:log2Height)<<R300_TX_SIZE_SHIFT;
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}
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else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
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unsigned int align = blitWidth - 1;
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t->pitch = ((tObj->Image[0][t->base.firstLevel]->Width *
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