mesa: Move MESA_GLSL=dump output to stderr.

i965 recently moved debug printfs to use stderr, including ones which
trigger on MESA_GLSL=dump.  This resulted in scrambled output.

For drivers using ir_to_mesa, print_program was already using stderr,
yet all the code around it was using stdout.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke
2014-03-01 00:11:18 -08:00
parent 3f37dd913f
commit c95ec27a4a
2 changed files with 23 additions and 20 deletions
+11 -9
View File
@@ -838,9 +838,10 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
sh->CompileStatus = GL_FALSE;
} else {
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("GLSL source for %s shader %d:\n",
_mesa_shader_stage_to_string(sh->Stage), sh->Name);
printf("%s\n", sh->Source);
fprintf(stderr, "GLSL source for %s shader %d:\n",
_mesa_shader_stage_to_string(sh->Stage), sh->Name);
fprintf(stderr, "%s\n", sh->Source);
fflush(stderr);
}
/* this call will set the shader->CompileStatus field to indicate if
@@ -854,16 +855,17 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (ctx->Shader.Flags & GLSL_DUMP) {
if (sh->CompileStatus) {
printf("GLSL IR for shader %d:\n", sh->Name);
_mesa_print_ir(stdout, sh->ir, NULL);
printf("\n\n");
fprintf(stderr, "GLSL IR for shader %d:\n", sh->Name);
_mesa_print_ir(stderr, sh->ir, NULL);
fprintf(stderr, "\n\n");
} else {
printf("GLSL shader %d failed to compile.\n", sh->Name);
fprintf(stderr, "GLSL shader %d failed to compile.\n", sh->Name);
}
if (sh->InfoLog && sh->InfoLog[0] != 0) {
printf("GLSL shader %d info log:\n", sh->Name);
printf("%s\n", sh->InfoLog);
fprintf(stderr, "GLSL shader %d info log:\n", sh->Name);
fprintf(stderr, "%s\n", sh->InfoLog);
}
fflush(stderr);
}
}
+12 -11
View File
@@ -2918,16 +2918,17 @@ get_mesa_program(struct gl_context *ctx,
set_branchtargets(&v, mesa_instructions, num_instructions);
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("\n");
printf("GLSL IR for linked %s program %d:\n", target_string,
shader_program->Name);
_mesa_print_ir(stdout, shader->ir, NULL);
printf("\n");
printf("\n");
printf("Mesa IR for linked %s program %d:\n", target_string,
shader_program->Name);
fprintf(stderr, "\n");
fprintf(stderr, "GLSL IR for linked %s program %d:\n", target_string,
shader_program->Name);
_mesa_print_ir(stderr, shader->ir, NULL);
fprintf(stderr, "\n");
fprintf(stderr, "\n");
fprintf(stderr, "Mesa IR for linked %s program %d:\n", target_string,
shader_program->Name);
print_program(mesa_instructions, mesa_instruction_annotation,
num_instructions);
fflush(stderr);
}
prog->Instructions = mesa_instructions;
@@ -3097,12 +3098,12 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
if (ctx->Shader.Flags & GLSL_DUMP) {
if (!prog->LinkStatus) {
printf("GLSL shader program %d failed to link\n", prog->Name);
fprintf(stderr, "GLSL shader program %d failed to link\n", prog->Name);
}
if (prog->InfoLog && prog->InfoLog[0] != 0) {
printf("GLSL shader program %d info log:\n", prog->Name);
printf("%s\n", prog->InfoLog);
fprintf(stderr, "GLSL shader program %d info log:\n", prog->Name);
fprintf(stderr, "%s\n", prog->InfoLog);
}
}
}