vbo: print first element of the VAO when the binding stride is 0

Cc: Mathias Fröhlich <mathias.froehlich@web.de>
Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
This commit is contained in:
Andres Gomez
2018-01-29 01:35:15 +02:00
parent a5053ba27e
commit c9325b4fa9
+4 -3
View File
@@ -286,14 +286,15 @@ print_draw_arrays(struct gl_context *ctx,
_mesa_vertex_attrib_address(array, binding);
float *f = (float *) (p + offset);
int *k = (int *) f;
int i;
int i = 0;
int n = (count * binding->Stride) / 4;
if (n > 32)
n = 32;
printf(" Data at offset %d:\n", offset);
for (i = 0; i < n; i++) {
do {
printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
}
i++;
} while (i < n);
ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
}
}