gallium/vl: Fix rotation with scaling for compute shaders
Cc: mesa-stable Acked-by: Ruijing Dong <ruijing.dong@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34140>
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@@ -674,8 +674,6 @@ calc_proj(struct vl_compositor_layer *layer,
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float ratio_y = (float)texture->height0 / layer->sampler_views[0]->texture->height0;
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float width = layer->sampler_views[0]->texture->width0;
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float height = layer->sampler_views[0]->texture->height0;
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float translate_x = texture->width0 * ratio_x;
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float translate_y = texture->height0 * ratio_y;
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memset(m, 0, sizeof(float) * 2 * 4);
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@@ -688,7 +686,7 @@ calc_proj(struct vl_compositor_layer *layer,
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case VL_COMPOSITOR_ROTATE_90:
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m[0][1] = 1.0;
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m[1][0] = -1.0;
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m[1][2] = translate_y;
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m[1][2] = texture->height0;
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width = layer->sampler_views[0]->texture->height0;
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height = layer->sampler_views[0]->texture->width0;
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break;
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@@ -703,7 +701,7 @@ calc_proj(struct vl_compositor_layer *layer,
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case VL_COMPOSITOR_ROTATE_270:
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m[0][1] = -1.0;
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m[1][0] = 1.0;
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m[0][2] = translate_x;
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m[0][2] = texture->width0;
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width = layer->sampler_views[0]->texture->height0;
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height = layer->sampler_views[0]->texture->width0;
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break;
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@@ -716,12 +714,12 @@ calc_proj(struct vl_compositor_layer *layer,
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case VL_COMPOSITOR_MIRROR_HORIZONTAL:
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m[0][0] *= -1;
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m[0][1] *= -1;
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m[0][2] = translate_x - m[0][2];
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m[0][2] = texture->width0 - m[0][2];
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break;
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case VL_COMPOSITOR_MIRROR_VERTICAL:
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m[1][0] *= -1;
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m[1][1] *= -1;
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m[1][2] = translate_y - m[1][2];
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m[1][2] = texture->height0 - m[1][2];
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break;
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}
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@@ -730,10 +728,8 @@ calc_proj(struct vl_compositor_layer *layer,
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m[0][0] *= scale_x;
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m[0][1] *= scale_x;
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m[0][2] *= scale_x;
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m[1][0] *= scale_y;
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m[1][1] *= scale_y;
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m[1][2] *= scale_y;
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float crop_x = (layer->src.tl.x * width) * ratio_x;
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float crop_y = (layer->src.tl.y * height) * ratio_y;
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