anv/pipeline: Remove a redundant line
We set compute_sample_id based on multisample state two lines below.
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@@ -312,7 +312,6 @@ populate_wm_prog_key(const struct brw_device_info *devinfo,
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/* We should probably pull this out of the shader, but it's fairly
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* harmless to compute it and then let dead-code take care of it.
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*/
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key->compute_sample_id = true;
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key->persample_shading = info->pMultisampleState->sampleShadingEnable;
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if (key->persample_shading)
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key->persample_2x = info->pMultisampleState->rasterSamples == 2;
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