mesa: don't use memcpy fast path for GetTexImage if base format is different

The Mesa format can be RGBA8888_REV, the format/type can be
GL_RGBA/GL_UNSIGNED_BYTE, but the actual texture internal format can be
LUMINANCE_ALPHA, INTENSITY, etc. Therefore we should look at the base
internal format as well.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2013-02-06 22:33:55 +01:00
parent 09a99867ab
commit c8379204ab
+6 -4
View File
@@ -502,16 +502,18 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
{
const GLenum target = texImage->TexObject->Target;
GLboolean memCopy = GL_FALSE;
GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
/*
* Check if we can use memcpy to copy from the hardware texture
* format to the user's format/type.
* Note that GL's pixel transfer ops don't apply to glGetTexImage()
*/
if (target == GL_TEXTURE_1D ||
target == GL_TEXTURE_2D ||
target == GL_TEXTURE_RECTANGLE ||
_mesa_is_cube_face(target)) {
if ((target == GL_TEXTURE_1D ||
target == GL_TEXTURE_2D ||
target == GL_TEXTURE_RECTANGLE ||
_mesa_is_cube_face(target)) &&
texBaseFormat == texImage->_BaseFormat) {
memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
format, type,
ctx->Pack.SwapBytes);