mesa: flush vertices before changing viewports
Cc: 17.1 <mesa-stable@lists.freedesktop.org> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -40,6 +40,8 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
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GLfloat x, GLfloat y,
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GLfloat width, GLfloat height)
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{
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FLUSH_VERTICES(ctx, _NEW_VIEWPORT);
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/* clamp width and height to the implementation dependent range */
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width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth);
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height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight);
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@@ -71,7 +73,6 @@ set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
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ctx->ViewportArray[idx].Width = width;
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ctx->ViewportArray[idx].Y = y;
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ctx->ViewportArray[idx].Height = height;
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ctx->NewState |= _NEW_VIEWPORT;
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}
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struct gl_viewport_inputs {
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@@ -240,9 +241,10 @@ set_depth_range_no_notify(struct gl_context *ctx, unsigned idx,
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ctx->ViewportArray[idx].Far == farval)
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return;
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FLUSH_VERTICES(ctx, _NEW_VIEWPORT);
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ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0);
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ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0);
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ctx->NewState |= _NEW_VIEWPORT;
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}
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void
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