iris: some program code

This commit is contained in:
Kenneth Graunke
2018-01-16 01:15:15 -08:00
parent d48dc416fa
commit c820f5a4bd
5 changed files with 223 additions and 171 deletions
+13 -1
View File
@@ -58,6 +58,12 @@ enum iris_dirty {
IRIS_DIRTY_SAMPLER_STATES_GS = (1ull << 19),
IRIS_DIRTY_SAMPLER_STATES_PS = (1ull << 20),
IRIS_DIRTY_SAMPLER_STATES_CS = (1ull << 21),
IRIS_DIRTY_UNCOMPILED_VS = (1ull << 22),
IRIS_DIRTY_UNCOMPILED_TCS = (1ull << 23),
IRIS_DIRTY_UNCOMPILED_TES = (1ull << 24),
IRIS_DIRTY_UNCOMPILED_GS = (1ull << 25),
IRIS_DIRTY_UNCOMPILED_FS = (1ull << 26),
IRIS_DIRTY_UNCOMPILED_CS = (1ull << 27),
};
struct iris_depth_stencil_alpha_state;
@@ -67,6 +73,8 @@ struct iris_context {
struct pipe_debug_callback dbg;
struct iris_uncompiled_shader *progs[MESA_SHADER_STAGES];
struct {
uint64_t dirty;
unsigned num_viewports; // XXX: can viewports + scissors be different?
@@ -106,7 +114,11 @@ void iris_init_state_functions(struct pipe_context *ctx);
void iris_upload_render_state(struct iris_context *ice,
struct iris_batch *batch,
struct pipe_draw_info *draw);
const struct pipe_draw_info *draw);
void iris_destroy_state(struct iris_context *ice);
void iris_update_compiled_shaders(struct iris_context *ice);
void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
#endif
+4 -144
View File
@@ -31,152 +31,12 @@
#include "intel/compiler/brw_compiler.h"
#include "iris_context.h"
#define __gen_address_type unsigned
#define __gen_user_data void
static uint64_t
__gen_combine_address(void *user_data, void *location,
unsigned address, uint32_t delta)
{
return delta;
}
#define __genxml_cmd_length(cmd) cmd ## _length
#define __genxml_cmd_length_bias(cmd) cmd ## _length_bias
#define __genxml_cmd_header(cmd) cmd ## _header
#define __genxml_cmd_pack(cmd) cmd ## _pack
#define iris_pack_command(cmd, dst, name) \
for (struct cmd name = { __genxml_cmd_header(cmd) }, \
*_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
__genxml_cmd_pack(cmd)(NULL, (void *)dst, &name), \
_dst = NULL)
#define iris_pack_state(cmd, dst, name) \
for (struct cmd name = {}, \
*_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
__genxml_cmd_pack(cmd)(NULL, (void *)_dst, &name), \
_dst = NULL)
#include "genxml/genX_pack.h"
#include "genxml/gen_macros.h"
static void
void
iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
{
struct iris_context *ice = (struct iris_context *) ctx;
iris_upload_render_state(ice, draw);
#if 0
l3 configuration
3DSTATE_VIEWPORT_STATE_POINTERS_CC - CC_VIEWPORT
-> from iris_depth_stencil_alpha_state
3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL - SF_CLIP_VIEWPORT
-> pipe_viewport_state for matrix elements, guardband is calculated
from those. can calculate screen space from matrix apparently...
3DSTATE_SCISSOR_STATE_POINTERS - SCISSOR_RECT
-> from ice->state.scissors
3DSTATE_PUSH_CONSTANT_ALLOC_*
3DSTATE_URB_*
-> TODO
3DSTATE_PS_BLEND
3DSTATE_BLEND_STATE_POINTERS - BLEND_STATE
-> from iris_blend_state (most) + iris_depth_stencil_alpha_state
(alpha test function/enable) + has writeable RT from ???????
3DSTATE_CC_STATE_POINTERS - COLOR_CALC_STATE
-> from ice->state.blend_color + iris_depth_stencil_alpha_state
(ref_value)
3DSTATE_CONSTANT_* - push constants
-> TODO
Surfaces:
- pull constants
- ubos/ssbos/abos
- images
- textures
- render targets - write and read
3DSTATE_BINDING_TABLE_POINTERS_*
-> TODO
3DSTATE_SAMPLER_STATE_POINTERS_*
-> TODO
3DSTATE_MULTISAMPLE
3DSTATE_SAMPLE_MASK
3DSTATE_VS
3DSTATE_HS
3DSTATE_TE
3DSTATE_DS
3DSTATE_GS
3DSTATE_PS_EXTRA
3DSTATE_PS
3DSTATE_STREAMOUT
3DSTATE_SO_BUFFER
3DSTATE_SO_DECL_LIST
3DSTATE_CLIP
-> iris_raster_state + ??? (Non-perspective Bary, ForceZeroRTAIndex)
3DSTATE_RASTER
3DSTATE_SF
-> iris_raster_state
3DSTATE_WM
-> iris_raster_state + FS state (barycentric, EDSC)
3DSTATE_SBE
-> iris_raster_state (point sprite texture coordinate origin)
-> bunch of shader state...
3DSTATE_SBE_SWIZ
-> FS state
3DSTATE_DEPTH_BUFFER
3DSTATE_HIER_DEPTH_BUFFER
3DSTATE_STENCIL_BUFFER
3DSTATE_CLEAR_PARAMS
-> iris_framebuffer_state?
3DSTATE_VF_TOPOLOGY
-> pipe_draw_info (prim_mode)
3DSTATE_VF
-> pipe_draw_info (restart_index, primitive_restart)
3DSTATE_INDEX_BUFFER
-> pipe_draw_info (index)
3DSTATE_VERTEX_BUFFERS
-> pipe_vertex_buffer (set_vertex_buffer hook)
3DSTATE_VERTEX_ELEMENTS
-> iris_vertex_element
3DSTATE_VF_INSTANCING
-> iris_vertex_element
3DSTATE_VF_SGVS
-> TODO ???
3DSTATE_VF_COMPONENT_PACKING
-> TODO ???
3DPRIMITIVE
-> pipe_draw_info
rare:
3DSTATE_POLY_STIPPLE_OFFSET
3DSTATE_POLY_STIPPLE_PATTERN
-> ice->state.poly_stipple
3DSTATE_LINE_STIPPLE
-> iris_raster_state
once:
3DSTATE_AA_LINE_PARAMETERS
3DSTATE_WM_CHROMAKEY
3DSTATE_SAMPLE_PATTERN
3DSTATE_DRAWING_RECTANGLE
3DSTATE_WM_HZ_OP
#endif
iris_update_compiled_shaders(ice);
//iris_upload_render_state(ice, &ice->batch, info);
iris_upload_render_state(ice, NULL, info);
}
+204 -15
View File
@@ -44,6 +44,8 @@ struct iris_uncompiled_shader {
unsigned program_id;
};
// XXX: need unify_interfaces() at link time...
static void *
iris_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state)
@@ -55,41 +57,228 @@ iris_create_shader_state(struct pipe_context *ctx,
nir_shader *nir = state->ir.nir;
struct iris_uncompiled_shader *cso =
struct iris_uncompiled_shader *ish =
calloc(1, sizeof(struct iris_uncompiled_shader));
if (!cso)
if (!ish)
return NULL;
nir = brw_preprocess_nir(screen->compiler, nir);
//NIR_PASS_V(nir, brw_nir_lower_uniforms, true);
cso->program_id = get_new_program_id(screen);
cso->base.type = PIPE_SHADER_IR_NIR;
cso->base.ir.nir = nir;
ish->program_id = get_new_program_id(screen);
ish->base.type = PIPE_SHADER_IR_NIR;
ish->base.ir.nir = nir;
return cso;
return ish;
}
static void
iris_delete_shader_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_uncompiled_shader *cso = hwcso;
struct iris_uncompiled_shader *ish = hwcso;
ralloc_free(cso->base.ir.nir);
free(cso);
ralloc_free(ish->base.ir.nir);
free(ish);
}
static void
iris_bind_vs_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_context *ice = (struct iris_context *)ctx;
ice->progs[MESA_SHADER_VERTEX] = hwcso;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_VS;
}
static void
iris_bind_tcs_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_context *ice = (struct iris_context *)ctx;
ice->progs[MESA_SHADER_TESS_CTRL] = hwcso;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TCS;
}
static void
iris_bind_tes_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_context *ice = (struct iris_context *)ctx;
ice->progs[MESA_SHADER_TESS_EVAL] = hwcso;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TES;
}
static void
iris_bind_gs_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_context *ice = (struct iris_context *)ctx;
ice->progs[MESA_SHADER_GEOMETRY] = hwcso;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_GS;
}
static void
iris_bind_fs_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_context *ice = (struct iris_context *)ctx;
ice->progs[MESA_SHADER_FRAGMENT] = hwcso;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_FS;
}
/**
* Sets up the starting offsets for the groups of binding table entries
* common to all pipeline stages.
*
* Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
* unused but also make sure that addition of small offsets to them will
* trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
*/
static uint32_t
assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
const struct shader_info *info,
struct brw_stage_prog_data *prog_data,
uint32_t next_binding_table_offset)
{
prog_data->binding_table.texture_start = next_binding_table_offset;
prog_data->binding_table.gather_texture_start = next_binding_table_offset;
next_binding_table_offset += info->num_textures;
if (info->num_ubos) {
//assert(info->num_ubos <= BRW_MAX_UBO);
prog_data->binding_table.ubo_start = next_binding_table_offset;
next_binding_table_offset += info->num_ubos;
} else {
prog_data->binding_table.ubo_start = 0xd0d0d0d0;
}
if (info->num_ssbos || info->num_abos) {
//assert(info->num_abos <= BRW_MAX_ABO);
//assert(info->num_ssbos <= BRW_MAX_SSBO);
prog_data->binding_table.ssbo_start = next_binding_table_offset;
next_binding_table_offset += info->num_abos + info->num_ssbos;
} else {
prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
}
prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
if (info->num_images) {
prog_data->binding_table.image_start = next_binding_table_offset;
next_binding_table_offset += info->num_images;
} else {
prog_data->binding_table.image_start = 0xd0d0d0d0;
}
/* This may or may not be used depending on how the compile goes. */
prog_data->binding_table.pull_constants_start = next_binding_table_offset;
next_binding_table_offset++;
/* Plane 0 is just the regular texture section */
prog_data->binding_table.plane_start[0] = prog_data->binding_table.texture_start;
prog_data->binding_table.plane_start[1] = next_binding_table_offset;
next_binding_table_offset += info->num_textures;
prog_data->binding_table.plane_start[2] = next_binding_table_offset;
next_binding_table_offset += info->num_textures;
/* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
//assert(next_binding_table_offset <= BRW_MAX_SURFACES);
return next_binding_table_offset;
}
static bool
iris_compile_vs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_vs_prog_key *key)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
const struct gen_device_info *devinfo = &screen->devinfo;
const unsigned *program;
struct brw_vs_prog_data prog_data;
struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
void *mem_ctx = ralloc_context(NULL);
assert(ish->base.type == PIPE_SHADER_IR_NIR);
nir_shader *nir = ish->base.ir.nir;
memset(&prog_data, 0, sizeof(prog_data));
// XXX: alt mode
assign_common_binding_table_offsets(devinfo, &nir->info,
&prog_data.base.base, 0);
brw_compute_vue_map(devinfo,
&prog_data.base.vue_map, nir->info.outputs_written,
nir->info.separate_shader);
char *error_str;
program = brw_compile_vs(compiler, ice, mem_ctx, key, &prog_data,
nir, -1, &error_str);
if (program == NULL) {
fprintf(stderr, "Failed to compile vertex shader: %s\n", error_str);
ralloc_free(mem_ctx);
return false;
}
/* The param and pull_param arrays will be freed by the shader cache. */
ralloc_steal(NULL, prog_data.base.base.param);
ralloc_steal(NULL, prog_data.base.base.pull_param);
//brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
//key, sizeof(struct brw_vs_prog_key),
//program, prog_data.base.base.program_size,
//&prog_data, sizeof(prog_data),
//&brw->vs.base.prog_offset, &brw->vs.base.prog_data);
ralloc_free(mem_ctx);
return true;
}
static void
iris_populate_vs_key(struct iris_context *ice, struct brw_vs_prog_key *key)
{
memset(key, 0, sizeof(*key));
}
static void
iris_update_compiled_vs(struct iris_context *ice)
{
struct brw_vs_prog_key key;
iris_populate_vs_key(ice, &key);
UNUSED bool success =
iris_compile_vs(ice, ice->progs[MESA_SHADER_VERTEX], &key);
}
void
iris_update_compiled_shaders(struct iris_context *ice)
{
iris_update_compiled_vs(ice);
// ...
}
void
iris_init_program_functions(struct pipe_context *ctx)
{
ctx->create_vs_state = iris_create_shader_state;
ctx->create_vs_state = iris_create_shader_state;
ctx->create_tcs_state = iris_create_shader_state;
ctx->create_tes_state = iris_create_shader_state;
ctx->create_gs_state = iris_create_shader_state;
ctx->create_fs_state = iris_create_shader_state;
ctx->create_gs_state = iris_create_shader_state;
ctx->create_fs_state = iris_create_shader_state;
ctx->delete_vs_state = iris_delete_shader_state;
ctx->delete_vs_state = iris_delete_shader_state;
ctx->delete_tcs_state = iris_delete_shader_state;
ctx->delete_tes_state = iris_delete_shader_state;
ctx->delete_gs_state = iris_delete_shader_state;
ctx->delete_fs_state = iris_delete_shader_state;
ctx->delete_gs_state = iris_delete_shader_state;
ctx->delete_fs_state = iris_delete_shader_state;
ctx->bind_vs_state = iris_bind_vs_state;
ctx->bind_tcs_state = iris_bind_tcs_state;
ctx->bind_tes_state = iris_bind_tes_state;
ctx->bind_gs_state = iris_bind_gs_state;
ctx->bind_fs_state = iris_bind_fs_state;
}
+1 -11
View File
@@ -281,11 +281,6 @@ iris_upload_initial_gpu_state(struct iris_context *ice,
}
}
static void
iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
{
}
static void
iris_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info)
{
@@ -1269,7 +1264,7 @@ iris_set_stream_output_targets(struct pipe_context *ctx,
void
iris_upload_render_state(struct iris_context *ice,
struct iris_batch *batch,
struct pipe_draw_info *draw)
const struct pipe_draw_info *draw)
{
const uint64_t dirty = ice->state.dirty;
@@ -1559,14 +1554,9 @@ iris_init_state_functions(struct pipe_context *ctx)
ctx->bind_blend_state = iris_bind_blend_state;
ctx->bind_depth_stencil_alpha_state = iris_bind_zsa_state;
ctx->bind_sampler_states = iris_bind_sampler_states;
ctx->bind_fs_state = iris_bind_state;
ctx->bind_rasterizer_state = iris_bind_rasterizer_state;
ctx->bind_vertex_elements_state = iris_bind_vertex_elements_state;
ctx->bind_compute_state = iris_bind_state;
ctx->bind_tcs_state = iris_bind_state;
ctx->bind_tes_state = iris_bind_state;
ctx->bind_gs_state = iris_bind_state;
ctx->bind_vs_state = iris_bind_state;
ctx->delete_blend_state = iris_delete_state;
ctx->delete_depth_stencil_alpha_state = iris_delete_state;
ctx->delete_fs_state = iris_delete_state;
+1
View File
@@ -24,6 +24,7 @@ files_libiris = files(
'iris_bufmgr.c',
'iris_bufmgr.h',
'iris_context.h',
'iris_draw.c',
'iris_formats.c',
'iris_pipe.c',
'iris_program.c',