mesa: Allow GL_TEXTURE_CUBE_MAP target with compressed internal formats

GL_TEXTURE_CUBE_MAP is an allowed texture target in glTexStorage2D()
and is allowed to be used (like GL_TEXTURE_2D) with compressed internal
formats.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Anuj Phogat
2014-06-09 17:28:33 -07:00
parent 2fc4205461
commit c7def2257a
+1
View File
@@ -1781,6 +1781,7 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
case GL_PROXY_TEXTURE_2D:
return GL_TRUE; /* true for any compressed format so far */
case GL_PROXY_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: