Merge commit 'origin/master' into gallium-0.2
Conflicts: src/mesa/main/config.h
This commit is contained in:
+2
-2
@@ -37,8 +37,8 @@ a:visited {
|
||||
|
||||
<b>Download / Install</b>
|
||||
<ul>
|
||||
<li><a href="download.html" target="MainFrame">Downloading/Unpacking</a>
|
||||
<li><a href="install.html" target="MainFrame">Compilation/Installation</a>
|
||||
<li><a href="download.html" target="MainFrame">Downloading / Unpacking</a>
|
||||
<li><a href="install.html" target="MainFrame">Compiling / Installing</a>
|
||||
<li><a href="glu.html" target="MainFrame">SGI's GLU</a>
|
||||
<li><a href="precompiled.html" target="MainFrame">Precompiled Libraries</a>
|
||||
</ul>
|
||||
|
||||
+37
-29
@@ -1,58 +1,72 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Compilation and Installation</TITLE>
|
||||
<TITLE>Compiling and Installing</TITLE>
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<BODY>
|
||||
|
||||
|
||||
<H1>Compilation and Installation</H1>
|
||||
<H1>Compiling and Installing</H1>
|
||||
|
||||
<ol>
|
||||
<li><a href="#unix-x11">Unix / X11</a>
|
||||
<ul>
|
||||
<li><a href="#prereq">Prerequisites for DRI and hardware acceleration</a>
|
||||
<li><a href="#autoconf">Building with autoconf</a>
|
||||
<li><a href="#traditional">Building with traditional Makefiles</a>
|
||||
<li><a href="#libs">The Libraries</a>
|
||||
<li><a href="#demos">Running the demos
|
||||
<li><a href="#install">Installing the header and library files
|
||||
<li><a href="#pkg-config">Building OpenGL programs with pkg-config
|
||||
</ul>
|
||||
<li><a href="#windows">Windows</a>
|
||||
<li><a href="#vms">VMS</a>
|
||||
<li><a href="#other">Other</a>
|
||||
</ol>
|
||||
|
||||
<br>
|
||||
|
||||
|
||||
<a name="unix-x11">
|
||||
<H2>1. Unix/X11 Compilation and Installation</H1>
|
||||
|
||||
|
||||
<h3>1.1 Prerequisites for DRI and Hardware Acceleration</h3>
|
||||
<a name="prereq">
|
||||
<h3>1.1 Prerequisites for DRI and hardware acceleration</h3>
|
||||
|
||||
<p>
|
||||
To build Mesa 7.1 with DRI-based hardware acceleration you must first have
|
||||
the <a href="http://dri.freedesktop.org/libdrm/" target="_parent">DRM version 2.3.1</a>.
|
||||
The following are required for DRI-based hardware acceleration with Mesa 7.3:
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You should also be using the Xorg server version 1.4 or 1.5.
|
||||
<ul>
|
||||
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">driproto2</a> version 1.99.3 or later
|
||||
<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">DRM</a>
|
||||
version 2.4.3 or later
|
||||
<li>Xorg server version 1.4 or 1.5.
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<h3>1.2 Autoconf Compilation</h3>
|
||||
<a name="autoconf">
|
||||
<h3>1.2 Building with Autoconf</h3>
|
||||
|
||||
<p>
|
||||
Mesa may be <a href="autoconf.html">built using autoconf</a>.
|
||||
This should work well on most GNU-based systems.
|
||||
When that fails, the traditional Mesa build system is available.
|
||||
If that fails the traditional Mesa build system is available.
|
||||
|
||||
|
||||
|
||||
<h3>1.3 Traditional Compilation</h3>
|
||||
<a name="traditional">
|
||||
<h3>1.3 Building with traditional Makefiles</h3>
|
||||
|
||||
<p>
|
||||
The traditional Mesa build system is based on a collection of pre-defined
|
||||
system configurations.
|
||||
</p>
|
||||
<p>
|
||||
To see the list of configurations, type <b>make</b> alone.
|
||||
Then choose a configuration from the list and type <b>make configname</b>.
|
||||
To see the list of configurations, just type <code>make</code>.
|
||||
Then choose a configuration from the list and type <code>make</code>
|
||||
<em>configname</em>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -66,7 +80,7 @@ allow you to run OpenGL/GLX applications on any X server (regardless of
|
||||
whether it supports the GLX X server extension).
|
||||
You will <em>not</em> be able to use hardware 3D acceleration.
|
||||
<p>
|
||||
To compile stand-alone Mesa type <b>make</b> in the top-level directory.
|
||||
To compile stand-alone Mesa type <code>make</code> in the top-level directory.
|
||||
You'll see a list of supported system configurations.
|
||||
Choose one from the list (such as linux-x86), and type:
|
||||
</p>
|
||||
@@ -109,6 +123,7 @@ Later, if you want to rebuild for a different configuration run
|
||||
</p>
|
||||
|
||||
|
||||
<a name="libs">
|
||||
<h3>1.4 The libraries</h3>
|
||||
|
||||
<p>
|
||||
@@ -169,6 +184,7 @@ If you built the DRI hardware drivers, you'll also see the DRI drivers:
|
||||
</pre>
|
||||
|
||||
|
||||
<a name="demos">
|
||||
<h3>1.5 Running the demos</h3>
|
||||
|
||||
<p>
|
||||
@@ -244,6 +260,7 @@ Retrace your steps if this doesn't look right.
|
||||
</p>
|
||||
|
||||
|
||||
<a name="install">
|
||||
<H3>1.6 Installing the header and library files</H3>
|
||||
|
||||
<p>
|
||||
@@ -284,7 +301,8 @@ This is a handy way to compare multiple OpenGL implementations.
|
||||
</p>
|
||||
|
||||
|
||||
<H3>1.7 Building OpenGL Programs With pkg-config</H3>
|
||||
<a name="pkg-config">
|
||||
<H3>1.7 Building OpenGL programs with pkg-config</H3>
|
||||
|
||||
<p>
|
||||
Running <code>make install</code> will install package configuration files
|
||||
@@ -314,25 +332,15 @@ Please see the <a href="README.WIN32">README.WIN32</a> file.
|
||||
|
||||
|
||||
|
||||
|
||||
<a name="vms">
|
||||
<H2>3. VMS Compilation and Installation</H1>
|
||||
|
||||
<p>
|
||||
Please see the <a href="README.VMS">README.VMS</a> file.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<a name="other">
|
||||
<H2>4. Other systems</H1>
|
||||
<H2>3. Other systems</H1>
|
||||
|
||||
<p>
|
||||
Documentation for other environments (some may be very out of date):
|
||||
</p>
|
||||
|
||||
<UL>
|
||||
<li><A HREF="README.VMS">README.VMS</A> - VMS
|
||||
<LI><A HREF="README.GGI">README.GGI</A> - GGI
|
||||
<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
|
||||
<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
|
||||
|
||||
+28
-16
@@ -26,27 +26,39 @@ static GLuint fragShader;
|
||||
static GLuint vertShader;
|
||||
static GLuint program;
|
||||
static GLint win = 0;
|
||||
static GLboolean anim = 0*GL_TRUE;
|
||||
static GLboolean DetermineInFragProg = GL_TRUE;
|
||||
static GLfloat Xrot = 30.0f;
|
||||
static GLboolean anim;
|
||||
static GLboolean DetermineFacingInFragProg;
|
||||
static GLfloat Xrot;
|
||||
static GLint u_fragface;
|
||||
static GLenum FrontWinding = GL_CCW;
|
||||
static GLenum FrontWinding;
|
||||
static int prevTime = 0;
|
||||
|
||||
|
||||
static const GLfloat Red[4] = {1, 0, 0, 0};
|
||||
static const GLfloat Red[4] = {1, 0, 0, 1};
|
||||
static const GLfloat Green[4] = {0, 1, 0, 0};
|
||||
|
||||
|
||||
static void
|
||||
SetDefaults(void)
|
||||
{
|
||||
DetermineFacingInFragProg = GL_TRUE;
|
||||
FrontWinding = GL_CCW;
|
||||
Xrot = 30;
|
||||
anim = 0;
|
||||
glutIdleFunc(NULL);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Redisplay(void)
|
||||
{
|
||||
const int sections = 20;
|
||||
int i;
|
||||
float radius = 2;
|
||||
|
||||
glFrontFace(FrontWinding);
|
||||
|
||||
if (DetermineInFragProg) {
|
||||
if (DetermineFacingInFragProg) {
|
||||
glUniform1i_func(u_fragface, 1);
|
||||
glDisable(GL_VERTEX_PROGRAM_TWO_SIDE);
|
||||
}
|
||||
@@ -64,8 +76,8 @@ Redisplay(void)
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glColor4fv(Red);
|
||||
glSecondaryColor3fv_func(Green);
|
||||
for (i = 0; i < 20; i++) {
|
||||
float a = i / 19.0 * M_PI * 2.0;
|
||||
for (i = 0; i <= sections; i++) {
|
||||
float a = (float) i / (sections) * M_PI * 2.0;
|
||||
float x = radius * cos(a);
|
||||
float y = radius * sin(a);
|
||||
glVertex3f(x, -1, y);
|
||||
@@ -139,17 +151,15 @@ Key(unsigned char key, int x, int y)
|
||||
break;
|
||||
case 'f':
|
||||
printf("Using frag shader gl_FrontFacing\n");
|
||||
DetermineInFragProg = GL_TRUE;
|
||||
DetermineFacingInFragProg = GL_TRUE;
|
||||
break;
|
||||
case 'v':
|
||||
printf("Using vert shader Two-sided lighting\n");
|
||||
DetermineInFragProg = GL_FALSE;
|
||||
DetermineFacingInFragProg = GL_FALSE;
|
||||
break;
|
||||
case 'r':
|
||||
/* reset */
|
||||
Xrot = 30;
|
||||
anim = 0;
|
||||
glutIdleFunc(NULL);
|
||||
SetDefaults();
|
||||
break;
|
||||
case 's':
|
||||
Xrot += 5;
|
||||
@@ -182,14 +192,16 @@ Init(void)
|
||||
static const char *fragShaderText =
|
||||
"uniform bool fragface; \n"
|
||||
"void main() { \n"
|
||||
#if 0
|
||||
#if 1
|
||||
" if (!fragface || gl_FrontFacing) { \n"
|
||||
" gl_FragColor = gl_Color; \n"
|
||||
" } \n"
|
||||
" else { \n"
|
||||
" // note: dim green to help debug \n"
|
||||
" gl_FragColor = 0.8 * gl_SecondaryColor; \n"
|
||||
" } \n"
|
||||
#else
|
||||
/* DEBUG CODE */
|
||||
" bool f = gl_FrontFacing; \n"
|
||||
" if (f) { \n"
|
||||
" gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0); \n"
|
||||
@@ -197,8 +209,6 @@ Init(void)
|
||||
" else { \n"
|
||||
" gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0); \n"
|
||||
" } \n"
|
||||
" //float g = float(gl_FrontFacing) * 0.5 + 0.5; \n"
|
||||
" //gl_FragColor = vec4(g); \n"
|
||||
#endif
|
||||
"} \n";
|
||||
static const char *vertShaderText =
|
||||
@@ -241,6 +251,8 @@ Init(void)
|
||||
assert(glIsShader_func(vertShader));
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
SetDefaults();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -130,9 +130,8 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv,
|
||||
|
||||
|
||||
if ( divisor != 0 ) {
|
||||
unsigned int target = (unsigned int)target_msc;
|
||||
unsigned int next = target;
|
||||
unsigned int r;
|
||||
int64_t next = target_msc;
|
||||
int64_t r;
|
||||
int dont_wait = (target_msc == 0);
|
||||
|
||||
do {
|
||||
@@ -154,9 +153,9 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv,
|
||||
|
||||
*msc = vblank_to_msc(priv, vbl.reply.sequence);
|
||||
|
||||
dont_wait = 0;
|
||||
if (target_msc != 0 && *msc == target)
|
||||
if (!dont_wait && *msc == next)
|
||||
break;
|
||||
dont_wait = 0;
|
||||
|
||||
/* Assuming the wait-done test fails, the next refresh to wait for
|
||||
* will be one that satisfies (MSC % divisor) == remainder. The
|
||||
@@ -165,11 +164,12 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv,
|
||||
* If this refresh has already happened, we add divisor to obtain
|
||||
* the next refresh after the current one that will satisfy it.
|
||||
*/
|
||||
r = (*msc % (unsigned int)divisor);
|
||||
next = (*msc - r + (unsigned int)remainder);
|
||||
if (next <= *msc) next += (unsigned int)divisor;
|
||||
r = ((uint64_t)*msc % divisor);
|
||||
next = (*msc - r + remainder);
|
||||
if (next <= *msc)
|
||||
next += divisor;
|
||||
|
||||
} while ( r != (unsigned int)remainder );
|
||||
} while (r != remainder);
|
||||
}
|
||||
else {
|
||||
/* If the \c divisor is zero, just wait until the MSC is greater
|
||||
|
||||
@@ -55,6 +55,7 @@ static const struct dri_extension i915_extensions[] = {
|
||||
{"GL_ARB_fragment_program", NULL},
|
||||
{"GL_ARB_shadow", NULL},
|
||||
{"GL_ARB_texture_non_power_of_two", NULL},
|
||||
{"GL_ATI_texture_env_combine3", NULL},
|
||||
{"GL_EXT_shadow_funcs", NULL},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@@ -1105,30 +1105,14 @@ i915ValidateFragmentProgram(struct i915_context *i915)
|
||||
EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4);
|
||||
}
|
||||
|
||||
if ((inputsRead & (FRAG_BIT_COL1 | FRAG_BIT_FOGC)) ||
|
||||
i915->vertex_fog != I915_FOG_NONE) {
|
||||
|
||||
if (inputsRead & FRAG_BIT_COL1) {
|
||||
intel->specoffset = offset / 4;
|
||||
EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3);
|
||||
}
|
||||
else
|
||||
EMIT_PAD(3);
|
||||
|
||||
if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE)
|
||||
EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1);
|
||||
else
|
||||
EMIT_PAD(1);
|
||||
if (inputsRead & FRAG_BIT_COL1) {
|
||||
intel->specoffset = offset / 4;
|
||||
EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_4UB_4F_BGRA, S4_VFMT_SPEC_FOG, 4);
|
||||
}
|
||||
|
||||
/* XXX this was disabled, but enabling this code helped fix the Glean
|
||||
* tfragprog1 fog tests.
|
||||
*/
|
||||
#if 1
|
||||
if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) {
|
||||
EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4);
|
||||
}
|
||||
#endif
|
||||
|
||||
for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) {
|
||||
if (inputsRead & FRAG_BIT_TEX(i)) {
|
||||
|
||||
@@ -181,7 +181,7 @@ intelUpdatePageFlipping(struct intel_context *intel,
|
||||
intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
|
||||
(intel_fb->pf_planes & 0x2)) & 0x3;
|
||||
|
||||
intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2;
|
||||
intel_fb->pf_num_pages = 2;
|
||||
|
||||
pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes;
|
||||
|
||||
|
||||
@@ -412,6 +412,7 @@ static const struct dri_extension brw_extensions[] = {
|
||||
{ "GL_EXT_shadow_funcs", NULL },
|
||||
{ "GL_EXT_texture_sRGB", NULL },
|
||||
{ "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
|
||||
{ "GL_ATI_texture_env_combine3", NULL },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
@@ -775,7 +776,6 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
|
||||
|
||||
intel_region_release(&intel->front_region);
|
||||
intel_region_release(&intel->back_region);
|
||||
intel_region_release(&intel->third_region);
|
||||
intel_region_release(&intel->depth_region);
|
||||
|
||||
driDestroyOptionCache(&intel->optionCache);
|
||||
@@ -825,12 +825,7 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
|
||||
intel_renderbuffer_set_region(intel_fb->color_rb[1],
|
||||
intel->back_region);
|
||||
}
|
||||
#if 0
|
||||
if (intel_fb->color_rb[2]) {
|
||||
intel_renderbuffer_set_region(intel_fb->color_rb[2],
|
||||
intel->third_region);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (irbDepth) {
|
||||
intel_renderbuffer_set_region(irbDepth, intel->depth_region);
|
||||
}
|
||||
@@ -867,7 +862,7 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
|
||||
driDrawableInitVBlank(driDrawPriv);
|
||||
intel_fb->vbl_waited = driDrawPriv->vblSeq;
|
||||
|
||||
for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) {
|
||||
for (i = 0; i < 2; i++) {
|
||||
if (intel_fb->color_rb[i])
|
||||
intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
|
||||
}
|
||||
|
||||
@@ -166,7 +166,6 @@ struct intel_context
|
||||
|
||||
struct intel_region *front_region;
|
||||
struct intel_region *back_region;
|
||||
struct intel_region *third_region;
|
||||
struct intel_region *depth_region;
|
||||
|
||||
/**
|
||||
|
||||
@@ -244,8 +244,8 @@ do_blit_bitmap( GLcontext *ctx,
|
||||
/* Clip to drawable cliprect */
|
||||
if (!_mesa_clip_to_region(cliprects[i].x1,
|
||||
cliprects[i].y1,
|
||||
cliprects[i].x2 - cliprects[i].x1,
|
||||
cliprects[i].y2 - cliprects[i].y1,
|
||||
cliprects[i].x2,
|
||||
cliprects[i].y2,
|
||||
&box_x, &box_y, &box_w, &box_h))
|
||||
continue;
|
||||
|
||||
|
||||
@@ -550,15 +550,6 @@ intel_recreate_static_regions(struct intel_context *intel)
|
||||
intel->back_region,
|
||||
&intelScreen->back);
|
||||
|
||||
#ifdef I915
|
||||
if (intelScreen->third.handle) {
|
||||
intel->third_region =
|
||||
intel_recreate_static(intel, "third",
|
||||
intel->third_region,
|
||||
&intelScreen->third);
|
||||
}
|
||||
#endif /* I915 */
|
||||
|
||||
/* Still assumes front.cpp == depth.cpp. We can kill this when we move to
|
||||
* private buffers.
|
||||
*/
|
||||
|
||||
@@ -177,13 +177,6 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
|
||||
intelScreen->back.size = sarea->back_size;
|
||||
intelScreen->back.tiled = sarea->back_tiled;
|
||||
|
||||
if (intelScreen->driScrnPriv->ddx_version.minor >= 8) {
|
||||
intelScreen->third.offset = sarea->third_offset;
|
||||
intelScreen->third.handle = sarea->third_handle;
|
||||
intelScreen->third.size = sarea->third_size;
|
||||
intelScreen->third.tiled = sarea->third_tiled;
|
||||
}
|
||||
|
||||
intelScreen->depth.offset = sarea->depth_offset;
|
||||
intelScreen->depth.handle = sarea->depth_handle;
|
||||
intelScreen->depth.size = sarea->depth_size;
|
||||
@@ -192,12 +185,10 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
|
||||
if (intelScreen->driScrnPriv->ddx_version.minor >= 9) {
|
||||
intelScreen->front.bo_handle = sarea->front_bo_handle;
|
||||
intelScreen->back.bo_handle = sarea->back_bo_handle;
|
||||
intelScreen->third.bo_handle = sarea->third_bo_handle;
|
||||
intelScreen->depth.bo_handle = sarea->depth_bo_handle;
|
||||
} else {
|
||||
intelScreen->front.bo_handle = -1;
|
||||
intelScreen->back.bo_handle = -1;
|
||||
intelScreen->third.bo_handle = -1;
|
||||
intelScreen->depth.bo_handle = -1;
|
||||
}
|
||||
|
||||
@@ -353,12 +344,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
|
||||
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
|
||||
&intel_fb->color_rb[1]->Base);
|
||||
|
||||
if (screen->third.handle) {
|
||||
struct gl_renderbuffer *tmp_rb = NULL;
|
||||
|
||||
intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat);
|
||||
_mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
|
||||
}
|
||||
}
|
||||
|
||||
if (mesaVis->depthBits == 24) {
|
||||
|
||||
@@ -56,7 +56,6 @@ typedef struct
|
||||
{
|
||||
intelRegion front;
|
||||
intelRegion back;
|
||||
intelRegion third;
|
||||
intelRegion depth;
|
||||
intelRegion tex;
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
#define R300_SE_VPORT_ZSCALE 0x1DA8
|
||||
#define R300_SE_VPORT_ZOFFSET 0x1DAC
|
||||
|
||||
|
||||
#define R300_VAP_PORT_IDX0 0x2040
|
||||
/*
|
||||
* Vertex Array Processing (VAP) Control
|
||||
*/
|
||||
@@ -3201,9 +3201,9 @@ enum {
|
||||
#define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
|
||||
|
||||
#define R300_PACKET3_INDX_BUFFER 0x00003300
|
||||
# define R300_EB_UNK1_SHIFT 24
|
||||
# define R300_EB_UNK1 (0x80<<24)
|
||||
# define R300_EB_UNK2 0x0810
|
||||
# define R300_INDX_BUFFER_DST_SHIFT 0
|
||||
# define R300_INDX_BUFFER_SKIP_SHIFT 16
|
||||
# define R300_INDX_BUFFER_ONE_REG_WR (1<<31)
|
||||
|
||||
/* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */
|
||||
#define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
|
||||
|
||||
@@ -208,7 +208,8 @@ static void r300FireEB(r300ContextPtr rmesa, unsigned long addr,
|
||||
e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count << 16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit);
|
||||
|
||||
start_packet3(CP_PACKET3(R300_PACKET3_INDX_BUFFER, 2), 2);
|
||||
e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2);
|
||||
e32(R300_INDX_BUFFER_ONE_REG_WR | (0 << R300_INDX_BUFFER_SKIP_SHIFT) |
|
||||
(R300_VAP_PORT_IDX0 >> 2));
|
||||
e32(addr);
|
||||
e32(vertex_count);
|
||||
}
|
||||
|
||||
@@ -181,14 +181,14 @@
|
||||
/** For any program target/extension */
|
||||
/*@{*/
|
||||
#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
|
||||
#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */
|
||||
#define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */
|
||||
#define MAX_PROGRAM_ENV_PARAMS 128
|
||||
#define MAX_PROGRAM_MATRICES 8
|
||||
#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
|
||||
#define MAX_PROGRAM_CALL_DEPTH 8
|
||||
#define MAX_PROGRAM_TEMPS 128
|
||||
#define MAX_PROGRAM_ADDRESS_REGS 2
|
||||
#define MAX_UNIFORMS 128 /**< number of float components */
|
||||
#define MAX_UNIFORMS 256 /**< number of vec4 uniforms */
|
||||
#define MAX_VARYING 8 /**< number of float[4] vectors */
|
||||
#define MAX_SAMPLERS 8
|
||||
#define MAX_PROGRAM_INPUTS 32
|
||||
|
||||
@@ -79,10 +79,10 @@ typedef enum gl_state_index_ {
|
||||
STATE_SHININESS,
|
||||
STATE_HALF_VECTOR,
|
||||
|
||||
STATE_POSITION,
|
||||
STATE_ATTENUATION,
|
||||
STATE_SPOT_DIRECTION,
|
||||
STATE_SPOT_CUTOFF,
|
||||
STATE_POSITION, /**< xyzw = position */
|
||||
STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */
|
||||
STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
|
||||
STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */
|
||||
|
||||
STATE_TEXGEN_EYE_S,
|
||||
STATE_TEXGEN_EYE_T,
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5
|
||||
* Version: 7.3
|
||||
*
|
||||
* Copyright (C) 2006 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -98,6 +99,9 @@ struct gl_MaterialParameters {
|
||||
uniform gl_MaterialParameters gl_FrontMaterial;
|
||||
uniform gl_MaterialParameters gl_BackMaterial;
|
||||
|
||||
/* NOTE: the order of these fields is significant!
|
||||
* See the definition of the lighting state vars such as STATE_SPOT_DIRECTION.
|
||||
*/
|
||||
struct gl_LightSourceParameters {
|
||||
vec4 ambient;
|
||||
vec4 diffuse;
|
||||
@@ -105,12 +109,14 @@ struct gl_LightSourceParameters {
|
||||
vec4 position;
|
||||
vec4 halfVector;
|
||||
vec3 spotDirection;
|
||||
float spotExponent;
|
||||
float spotCutoff;
|
||||
float spotCosCutoff;
|
||||
|
||||
float constantAttenuation;
|
||||
float linearAttenuation;
|
||||
float quadraticAttenuation;
|
||||
float spotExponent;
|
||||
|
||||
float spotCutoff;
|
||||
};
|
||||
|
||||
uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];
|
||||
|
||||
@@ -66,58 +66,58 @@
|
||||
116,83,111,117,114,99,101,80,97,114,97,109,101,116,101,114,115,0,12,0,97,109,98,105,101,110,116,0,
|
||||
0,0,1,12,0,100,105,102,102,117,115,101,0,0,0,1,12,0,115,112,101,99,117,108,97,114,0,0,0,1,12,0,112,
|
||||
111,115,105,116,105,111,110,0,0,0,1,12,0,104,97,108,102,86,101,99,116,111,114,0,0,0,1,11,0,115,112,
|
||||
111,116,68,105,114,101,99,116,105,111,110,0,0,0,1,9,0,115,112,111,116,69,120,112,111,110,101,110,
|
||||
116,0,0,0,1,9,0,115,112,111,116,67,117,116,111,102,102,0,0,0,1,9,0,115,112,111,116,67,111,115,67,
|
||||
117,116,111,102,102,0,0,0,1,9,0,99,111,110,115,116,97,110,116,65,116,116,101,110,117,97,116,105,
|
||||
111,110,0,0,0,1,9,0,108,105,110,101,97,114,65,116,116,101,110,117,97,116,105,111,110,0,0,0,1,9,0,
|
||||
113,117,97,100,114,97,116,105,99,65,116,116,101,110,117,97,116,105,111,110,0,0,0,0,0,0,0,2,2,90,95,
|
||||
4,0,25,103,108,95,76,105,103,104,116,83,111,117,114,99,101,80,97,114,97,109,101,116,101,114,115,0,
|
||||
0,1,103,108,95,76,105,103,104,116,83,111,117,114,99,101,0,3,18,103,108,95,77,97,120,76,105,103,104,
|
||||
116,115,0,0,0,2,2,90,95,0,0,24,103,108,95,76,105,103,104,116,77,111,100,101,108,80,97,114,97,109,
|
||||
101,116,101,114,115,0,12,0,97,109,98,105,101,110,116,0,0,0,0,0,0,0,2,2,90,95,4,0,25,103,108,95,76,
|
||||
105,103,104,116,77,111,100,101,108,80,97,114,97,109,101,116,101,114,115,0,0,1,103,108,95,76,105,
|
||||
103,104,116,77,111,100,101,108,0,0,0,2,2,90,95,0,0,24,103,108,95,76,105,103,104,116,77,111,100,101,
|
||||
108,80,114,111,100,117,99,116,115,0,12,0,115,99,101,110,101,67,111,108,111,114,0,0,0,0,0,0,0,2,2,
|
||||
90,95,4,0,25,103,108,95,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,115,0,0,1,
|
||||
103,108,95,70,114,111,110,116,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,0,0,
|
||||
0,2,2,90,95,4,0,25,103,108,95,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,115,
|
||||
0,0,1,103,108,95,66,97,99,107,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,0,0,
|
||||
0,2,2,90,95,0,0,24,103,108,95,76,105,103,104,116,80,114,111,100,117,99,116,115,0,12,0,97,109,98,
|
||||
105,101,110,116,0,0,0,1,12,0,100,105,102,102,117,115,101,0,0,0,1,12,0,115,112,101,99,117,108,97,
|
||||
114,0,0,0,0,0,0,0,2,2,90,95,4,0,25,103,108,95,76,105,103,104,116,80,114,111,100,117,99,116,115,0,0,
|
||||
1,103,108,95,70,114,111,110,116,76,105,103,104,116,80,114,111,100,117,99,116,0,3,18,103,108,95,77,
|
||||
97,120,76,105,103,104,116,115,0,0,0,2,2,90,95,4,0,25,103,108,95,76,105,103,104,116,80,114,111,100,
|
||||
117,99,116,115,0,0,1,103,108,95,66,97,99,107,76,105,103,104,116,80,114,111,100,117,99,116,0,3,18,
|
||||
103,108,95,77,97,120,76,105,103,104,116,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,84,101,120,116,
|
||||
117,114,101,69,110,118,67,111,108,111,114,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,
|
||||
73,109,97,103,101,85,110,105,116,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,69,121,101,80,108,97,
|
||||
111,116,68,105,114,101,99,116,105,111,110,0,0,0,1,9,0,115,112,111,116,67,111,115,67,117,116,111,
|
||||
102,102,0,0,0,1,9,0,99,111,110,115,116,97,110,116,65,116,116,101,110,117,97,116,105,111,110,0,0,0,
|
||||
1,9,0,108,105,110,101,97,114,65,116,116,101,110,117,97,116,105,111,110,0,0,0,1,9,0,113,117,97,100,
|
||||
114,97,116,105,99,65,116,116,101,110,117,97,116,105,111,110,0,0,0,1,9,0,115,112,111,116,69,120,112,
|
||||
111,110,101,110,116,0,0,0,1,9,0,115,112,111,116,67,117,116,111,102,102,0,0,0,0,0,0,0,2,2,90,95,4,0,
|
||||
25,103,108,95,76,105,103,104,116,83,111,117,114,99,101,80,97,114,97,109,101,116,101,114,115,0,0,1,
|
||||
103,108,95,76,105,103,104,116,83,111,117,114,99,101,0,3,18,103,108,95,77,97,120,76,105,103,104,116,
|
||||
115,0,0,0,2,2,90,95,0,0,24,103,108,95,76,105,103,104,116,77,111,100,101,108,80,97,114,97,109,101,
|
||||
116,101,114,115,0,12,0,97,109,98,105,101,110,116,0,0,0,0,0,0,0,2,2,90,95,4,0,25,103,108,95,76,105,
|
||||
103,104,116,77,111,100,101,108,80,97,114,97,109,101,116,101,114,115,0,0,1,103,108,95,76,105,103,
|
||||
104,116,77,111,100,101,108,0,0,0,2,2,90,95,0,0,24,103,108,95,76,105,103,104,116,77,111,100,101,108,
|
||||
80,114,111,100,117,99,116,115,0,12,0,115,99,101,110,101,67,111,108,111,114,0,0,0,0,0,0,0,2,2,90,95,
|
||||
4,0,25,103,108,95,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,115,0,0,1,103,
|
||||
108,95,70,114,111,110,116,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,0,0,0,2,
|
||||
2,90,95,4,0,25,103,108,95,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,115,0,0,
|
||||
1,103,108,95,66,97,99,107,76,105,103,104,116,77,111,100,101,108,80,114,111,100,117,99,116,0,0,0,2,
|
||||
2,90,95,0,0,24,103,108,95,76,105,103,104,116,80,114,111,100,117,99,116,115,0,12,0,97,109,98,105,
|
||||
101,110,116,0,0,0,1,12,0,100,105,102,102,117,115,101,0,0,0,1,12,0,115,112,101,99,117,108,97,114,0,
|
||||
0,0,0,0,0,0,2,2,90,95,4,0,25,103,108,95,76,105,103,104,116,80,114,111,100,117,99,116,115,0,0,1,103,
|
||||
108,95,70,114,111,110,116,76,105,103,104,116,80,114,111,100,117,99,116,0,3,18,103,108,95,77,97,120,
|
||||
76,105,103,104,116,115,0,0,0,2,2,90,95,4,0,25,103,108,95,76,105,103,104,116,80,114,111,100,117,99,
|
||||
116,115,0,0,1,103,108,95,66,97,99,107,76,105,103,104,116,80,114,111,100,117,99,116,0,3,18,103,108,
|
||||
95,77,97,120,76,105,103,104,116,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,84,101,120,116,117,114,
|
||||
101,69,110,118,67,111,108,111,114,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,73,109,97,
|
||||
103,101,85,110,105,116,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,69,121,101,80,108,97,110,101,83,0,
|
||||
3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,
|
||||
0,1,103,108,95,69,121,101,80,108,97,110,101,84,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,
|
||||
101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,69,121,101,80,108,97,110,101,82,0,
|
||||
3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,
|
||||
0,1,103,108,95,69,121,101,80,108,97,110,101,81,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,
|
||||
101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,79,98,106,101,99,116,80,108,97,
|
||||
110,101,83,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,
|
||||
90,95,4,0,12,0,1,103,108,95,69,121,101,80,108,97,110,101,84,0,3,18,103,108,95,77,97,120,84,101,120,
|
||||
116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,69,121,101,80,108,97,
|
||||
110,101,82,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,
|
||||
90,95,4,0,12,0,1,103,108,95,69,121,101,80,108,97,110,101,81,0,3,18,103,108,95,77,97,120,84,101,120,
|
||||
116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,79,98,106,101,99,116,
|
||||
80,108,97,110,101,83,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,
|
||||
0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,79,98,106,101,99,116,80,108,97,110,101,84,0,3,18,103,108,95,
|
||||
77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,
|
||||
79,98,106,101,99,116,80,108,97,110,101,82,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,
|
||||
67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,79,98,106,101,99,116,80,108,97,110,
|
||||
101,81,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,
|
||||
95,0,0,24,103,108,95,70,111,103,80,97,114,97,109,101,116,101,114,115,0,12,0,99,111,108,111,114,0,0,
|
||||
0,1,9,0,100,101,110,115,105,116,121,0,0,0,1,9,0,115,116,97,114,116,0,0,0,1,9,0,101,110,100,0,0,0,1,
|
||||
9,0,115,99,97,108,101,0,0,0,0,0,0,0,2,2,90,95,4,0,25,103,108,95,70,111,103,80,97,114,97,109,101,
|
||||
116,101,114,115,0,0,1,103,108,95,70,111,103,0,0,0,1,90,95,0,0,9,0,0,114,97,100,105,97,110,115,0,1,
|
||||
1,0,0,9,0,100,101,103,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,
|
||||
48,0,48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,
|
||||
108,0,0,18,100,101,103,0,0,18,99,0,0,0,0,1,90,95,0,0,10,0,0,114,97,100,105,97,110,115,0,1,1,0,0,10,
|
||||
0,100,101,103,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,48,
|
||||
0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108,0,
|
||||
59,120,121,0,0,18,100,101,103,0,59,120,121,0,0,18,99,0,59,120,120,0,0,0,0,1,90,95,0,0,11,0,0,114,
|
||||
97,100,105,97,110,115,0,1,1,0,0,11,0,100,101,103,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,
|
||||
49,53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,
|
||||
0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,100,101,103,0,59,120,121,122,0,0,18,99,0,
|
||||
59,120,120,120,0,0,0,0,1,90,95,0,0,12,0,0,114,97,100,105,97,110,115,0,1,1,0,0,12,0,100,101,103,0,0,
|
||||
0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118,
|
||||
90,95,4,0,12,0,1,103,108,95,79,98,106,101,99,116,80,108,97,110,101,84,0,3,18,103,108,95,77,97,120,
|
||||
84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,79,98,106,
|
||||
101,99,116,80,108,97,110,101,82,0,3,18,103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,
|
||||
114,100,115,0,0,0,2,2,90,95,4,0,12,0,1,103,108,95,79,98,106,101,99,116,80,108,97,110,101,81,0,3,18,
|
||||
103,108,95,77,97,120,84,101,120,116,117,114,101,67,111,111,114,100,115,0,0,0,2,2,90,95,0,0,24,103,
|
||||
108,95,70,111,103,80,97,114,97,109,101,116,101,114,115,0,12,0,99,111,108,111,114,0,0,0,1,9,0,100,
|
||||
101,110,115,105,116,121,0,0,0,1,9,0,115,116,97,114,116,0,0,0,1,9,0,101,110,100,0,0,0,1,9,0,115,99,
|
||||
97,108,101,0,0,0,0,0,0,0,2,2,90,95,4,0,25,103,108,95,70,111,103,80,97,114,97,109,101,116,101,114,
|
||||
115,0,0,1,103,108,95,70,111,103,0,0,0,1,90,95,0,0,9,0,0,114,97,100,105,97,110,115,0,1,1,0,0,9,0,
|
||||
100,101,103,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,48,0,
|
||||
0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108,0,0,
|
||||
18,100,101,103,0,0,18,99,0,0,0,0,1,90,95,0,0,10,0,0,114,97,100,105,97,110,115,0,1,1,0,0,10,0,100,
|
||||
101,103,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,48,0,0,
|
||||
49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108,0,59,
|
||||
120,121,0,0,18,100,101,103,0,59,120,121,0,0,18,99,0,59,120,120,0,0,0,0,1,90,95,0,0,11,0,0,114,97,
|
||||
100,105,97,110,115,0,1,1,0,0,11,0,100,101,103,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,
|
||||
53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,
|
||||
18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,100,101,103,0,59,120,121,122,0,0,18,99,0,59,
|
||||
120,120,120,0,0,0,0,1,90,95,0,0,12,0,0,114,97,100,105,97,110,115,0,1,1,0,0,12,0,100,101,103,0,0,0,
|
||||
1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118,
|
||||
101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108,0,0,18,100,101,103,0,
|
||||
0,18,99,0,59,120,120,120,120,0,0,0,0,1,90,95,0,0,9,0,0,100,101,103,114,101,101,115,0,1,1,0,0,9,0,
|
||||
114,97,100,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,49,56,48,0,48,0,0,17,51,0,49,52,49,53,57,50,54,0,
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5.3
|
||||
* Version: 7.3
|
||||
*
|
||||
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -39,6 +40,10 @@
|
||||
#include "shader/slang/slang_builtin.h"
|
||||
|
||||
|
||||
/** special state token (see below) */
|
||||
#define STATE_ARRAY ((gl_state_index) 0xfffff)
|
||||
|
||||
|
||||
/**
|
||||
* Lookup GL state given a variable name, 0, 1 or 2 indexes and a field.
|
||||
* Allocate room for the state in the given param list and return position
|
||||
@@ -132,6 +137,8 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
|
||||
}
|
||||
}
|
||||
else if (strcmp(var, "gl_ClipPlane") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_CLIPPLANE;
|
||||
tokens[1] = index1;
|
||||
}
|
||||
@@ -196,8 +203,12 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
|
||||
}
|
||||
}
|
||||
else if (strcmp(var, "gl_LightSource") == 0) {
|
||||
if (!field || index1 < 0)
|
||||
return -1;
|
||||
|
||||
tokens[0] = STATE_LIGHT;
|
||||
tokens[1] = index1;
|
||||
|
||||
if (strcmp(field, "ambient") == 0) {
|
||||
tokens[2] = STATE_AMBIENT;
|
||||
}
|
||||
@@ -272,6 +283,9 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
|
||||
}
|
||||
else if (strcmp(var, "gl_FrontLightProduct") == 0 ||
|
||||
strcmp(var, "gl_BackLightProduct") == 0) {
|
||||
if (index1 < 0 || !field)
|
||||
return -1;
|
||||
|
||||
tokens[0] = STATE_LIGHTPROD;
|
||||
tokens[1] = index1; /* light number */
|
||||
if (strcmp(var, "gl_FrontLightProduct") == 0) {
|
||||
@@ -294,45 +308,63 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
|
||||
}
|
||||
}
|
||||
else if (strcmp(var, "gl_TextureEnvColor") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXENV_COLOR;
|
||||
tokens[1] = index1;
|
||||
}
|
||||
else if (strcmp(var, "gl_EyePlaneS") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_EYE_S;
|
||||
}
|
||||
else if (strcmp(var, "gl_EyePlaneT") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_EYE_T;
|
||||
}
|
||||
else if (strcmp(var, "gl_EyePlaneR") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_EYE_R;
|
||||
}
|
||||
else if (strcmp(var, "gl_EyePlaneQ") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_EYE_Q;
|
||||
}
|
||||
else if (strcmp(var, "gl_ObjectPlaneS") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_OBJECT_S;
|
||||
}
|
||||
else if (strcmp(var, "gl_ObjectPlaneT") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_OBJECT_T;
|
||||
}
|
||||
else if (strcmp(var, "gl_ObjectPlaneR") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_OBJECT_R;
|
||||
}
|
||||
else if (strcmp(var, "gl_ObjectPlaneQ") == 0) {
|
||||
if (index1 < 0)
|
||||
return -1;
|
||||
tokens[0] = STATE_TEXGEN;
|
||||
tokens[1] = index1; /* tex unit */
|
||||
tokens[2] = STATE_TEXGEN_OBJECT_Q;
|
||||
@@ -386,13 +418,222 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Given a variable name and datatype, emit uniform/constant buffer
|
||||
* entries which will store that state variable.
|
||||
* For example, if name="gl_LightSource" we'll emit 64 state variable
|
||||
* vectors/references and return position where that data starts. This will
|
||||
* allow run-time array indexing into the light source array.
|
||||
*
|
||||
* Note that this is a recursive function.
|
||||
*
|
||||
* \return -1 if error, else index of start of data in the program parameter list
|
||||
*/
|
||||
static GLint
|
||||
emit_statevars(const char *name, int array_len,
|
||||
const slang_type_specifier *type,
|
||||
gl_state_index tokens[STATE_LENGTH],
|
||||
struct gl_program_parameter_list *paramList)
|
||||
{
|
||||
if (type->type == SLANG_SPEC_ARRAY) {
|
||||
GLint i, pos;
|
||||
assert(array_len > 0);
|
||||
if (strcmp(name, "gl_ClipPlane") == 0) {
|
||||
tokens[0] = STATE_CLIPPLANE;
|
||||
}
|
||||
else if (strcmp(name, "gl_LightSource") == 0) {
|
||||
tokens[0] = STATE_LIGHT;
|
||||
}
|
||||
else if (strcmp(name, "gl_FrontLightProduct") == 0) {
|
||||
tokens[0] = STATE_LIGHTPROD;
|
||||
tokens[2] = 0; /* front */
|
||||
}
|
||||
else if (strcmp(name, "gl_BackLightProduct") == 0) {
|
||||
tokens[0] = STATE_LIGHTPROD;
|
||||
tokens[2] = 1; /* back */
|
||||
}
|
||||
else if (strcmp(name, "gl_TextureEnvColor") == 0) {
|
||||
tokens[0] = STATE_TEXENV_COLOR;
|
||||
}
|
||||
else if (strcmp(name, "gl_EyePlaneS") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_EYE_S;
|
||||
}
|
||||
else if (strcmp(name, "gl_EyePlaneT") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_EYE_T;
|
||||
}
|
||||
else if (strcmp(name, "gl_EyePlaneR") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_EYE_R;
|
||||
}
|
||||
else if (strcmp(name, "gl_EyePlaneQ") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_EYE_Q;
|
||||
}
|
||||
else if (strcmp(name, "gl_ObjectPlaneS") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_OBJECT_S;
|
||||
}
|
||||
else if (strcmp(name, "gl_ObjectPlaneT") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_OBJECT_T;
|
||||
}
|
||||
else if (strcmp(name, "gl_ObjectPlaneR") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_OBJECT_R;
|
||||
}
|
||||
else if (strcmp(name, "gl_ObjectPlaneQ") == 0) {
|
||||
tokens[0] = STATE_TEXGEN_OBJECT_Q;
|
||||
}
|
||||
else {
|
||||
return -1; /* invalid array name */
|
||||
}
|
||||
for (i = 0; i < array_len; i++) {
|
||||
GLint p;
|
||||
tokens[1] = i;
|
||||
p = emit_statevars(NULL, 0, type->_array, tokens, paramList);
|
||||
if (i == 0)
|
||||
pos = p;
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
else if (type->type == SLANG_SPEC_STRUCT) {
|
||||
const slang_variable_scope *fields = type->_struct->fields;
|
||||
GLuint i, pos;
|
||||
for (i = 0; i < fields->num_variables; i++) {
|
||||
const slang_variable *var = fields->variables[i];
|
||||
GLint p = emit_statevars(var->a_name, 0, &var->type.specifier,
|
||||
tokens, paramList);
|
||||
if (i == 0)
|
||||
pos = p;
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
else {
|
||||
GLint pos;
|
||||
assert(type->type == SLANG_SPEC_VEC4 ||
|
||||
type->type == SLANG_SPEC_VEC3 ||
|
||||
type->type == SLANG_SPEC_VEC2 ||
|
||||
type->type == SLANG_SPEC_FLOAT ||
|
||||
type->type == SLANG_SPEC_IVEC4 ||
|
||||
type->type == SLANG_SPEC_IVEC3 ||
|
||||
type->type == SLANG_SPEC_IVEC2 ||
|
||||
type->type == SLANG_SPEC_INT);
|
||||
if (name) {
|
||||
GLint t;
|
||||
|
||||
if (tokens[0] == STATE_LIGHT)
|
||||
t = 2;
|
||||
else if (tokens[0] == STATE_LIGHTPROD)
|
||||
t = 3;
|
||||
else
|
||||
return -1; /* invalid array name */
|
||||
|
||||
if (strcmp(name, "ambient") == 0) {
|
||||
tokens[t] = STATE_AMBIENT;
|
||||
}
|
||||
else if (strcmp(name, "diffuse") == 0) {
|
||||
tokens[t] = STATE_DIFFUSE;
|
||||
}
|
||||
else if (strcmp(name, "specular") == 0) {
|
||||
tokens[t] = STATE_SPECULAR;
|
||||
}
|
||||
else if (strcmp(name, "position") == 0) {
|
||||
tokens[t] = STATE_POSITION;
|
||||
}
|
||||
else if (strcmp(name, "halfVector") == 0) {
|
||||
tokens[t] = STATE_HALF_VECTOR;
|
||||
}
|
||||
else if (strcmp(name, "spotDirection") == 0) {
|
||||
tokens[t] = STATE_SPOT_DIRECTION; /* xyz components */
|
||||
}
|
||||
else if (strcmp(name, "spotCosCutoff") == 0) {
|
||||
tokens[t] = STATE_SPOT_DIRECTION; /* w component */
|
||||
}
|
||||
|
||||
else if (strcmp(name, "constantAttenuation") == 0) {
|
||||
tokens[t] = STATE_ATTENUATION; /* x component */
|
||||
}
|
||||
else if (strcmp(name, "linearAttenuation") == 0) {
|
||||
tokens[t] = STATE_ATTENUATION; /* y component */
|
||||
}
|
||||
else if (strcmp(name, "quadraticAttenuation") == 0) {
|
||||
tokens[t] = STATE_ATTENUATION; /* z component */
|
||||
}
|
||||
else if (strcmp(name, "spotExponent") == 0) {
|
||||
tokens[t] = STATE_ATTENUATION; /* w = spot exponent */
|
||||
}
|
||||
|
||||
else if (strcmp(name, "spotCutoff") == 0) {
|
||||
tokens[t] = STATE_SPOT_CUTOFF; /* x component */
|
||||
}
|
||||
|
||||
else {
|
||||
return -1; /* invalid field name */
|
||||
}
|
||||
}
|
||||
|
||||
pos = _mesa_add_state_reference(paramList, tokens);
|
||||
return pos;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Unroll the named built-in uniform variable into a sequence of state
|
||||
* vars in the given parameter list.
|
||||
*/
|
||||
static GLint
|
||||
alloc_state_var_array(const slang_variable *var,
|
||||
struct gl_program_parameter_list *paramList)
|
||||
{
|
||||
gl_state_index tokens[STATE_LENGTH];
|
||||
GLuint i;
|
||||
GLint pos;
|
||||
|
||||
/* Initialize the state tokens array. This is very important.
|
||||
* When we call _mesa_add_state_reference() it'll searches the parameter
|
||||
* list to see if the given statevar token sequence is already present.
|
||||
* This is normally a good thing since it prevents redundant values in the
|
||||
* constant buffer.
|
||||
*
|
||||
* But when we're building arrays of state this can be bad. For example,
|
||||
* consider this fragment of GLSL code:
|
||||
* foo = gl_LightSource[3].diffuse;
|
||||
* ...
|
||||
* bar = gl_LightSource[i].diffuse;
|
||||
*
|
||||
* When we unroll the gl_LightSource array (for "bar") we want to re-emit
|
||||
* gl_LightSource[3].diffuse and not re-use the first instance (from "foo")
|
||||
* since that would upset the array layout. We handle this situation by
|
||||
* setting the last token in the state var token array to the special
|
||||
* value STATE_ARRAY.
|
||||
* This token will only be set for array state. We can hijack the last
|
||||
* element in the array for this since it's never used for light, clipplane
|
||||
* or texture env array state.
|
||||
*/
|
||||
for (i = 0; i < STATE_LENGTH; i++)
|
||||
tokens[i] = 0;
|
||||
tokens[STATE_LENGTH - 1] = STATE_ARRAY;
|
||||
|
||||
pos = emit_statevars(var->a_name, var->array_len, &var->type.specifier,
|
||||
tokens, paramList);
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Allocate storage for a pre-defined uniform (a GL state variable).
|
||||
* As a memory-saving optimization, we try to only allocate storage for
|
||||
* state vars that are actually used.
|
||||
* For example, the "gl_LightSource" uniform is huge. If we only use
|
||||
* a handful of gl_LightSource fields, we don't want to allocate storage
|
||||
* for all of gl_LightSource.
|
||||
*
|
||||
* Arrays such as gl_LightSource are handled specially. For an expression
|
||||
* like "gl_LightSource[2].diffuse", we can allocate a single uniform/constant
|
||||
* slot and return the index. In this case, we return direct=TRUE.
|
||||
*
|
||||
* Buf for something like "gl_LightSource[i].diffuse" we don't know the value
|
||||
* of 'i' at compile time so we need to "unroll" the gl_LightSource array
|
||||
* into a consecutive sequence of uniform/constant slots so it can be indexed
|
||||
* at runtime. In this case, we return direct=FALSE.
|
||||
*
|
||||
* Currently, all pre-defined uniforms are in one of these forms:
|
||||
* var
|
||||
@@ -401,52 +642,62 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
|
||||
* var[i].field
|
||||
* var[i][j]
|
||||
*
|
||||
* \return -1 upon error, else position in paramList of the state var/data
|
||||
* \return -1 upon error, else position in paramList of the state variable/data
|
||||
*/
|
||||
GLint
|
||||
_slang_alloc_statevar(slang_ir_node *n,
|
||||
struct gl_program_parameter_list *paramList)
|
||||
struct gl_program_parameter_list *paramList,
|
||||
GLboolean *direct)
|
||||
{
|
||||
slang_ir_node *n0 = n;
|
||||
const char *field = NULL, *var;
|
||||
GLint index1 = -1, index2 = -1, pos;
|
||||
const char *field = NULL;
|
||||
GLint index1 = -1, index2 = -1;
|
||||
GLuint swizzle;
|
||||
|
||||
*direct = GL_TRUE;
|
||||
|
||||
if (n->Opcode == IR_FIELD) {
|
||||
field = n->Field;
|
||||
n = n->Children[0];
|
||||
}
|
||||
|
||||
if (n->Opcode == IR_ELEMENT) {
|
||||
/* XXX can only handle constant indexes for now */
|
||||
if (n->Children[1]->Opcode == IR_FLOAT) {
|
||||
index1 = (GLint) n->Children[1]->Value[0];
|
||||
n = n->Children[0];
|
||||
}
|
||||
else {
|
||||
return -1;
|
||||
*direct = GL_FALSE;
|
||||
}
|
||||
n = n->Children[0];
|
||||
}
|
||||
|
||||
if (n->Opcode == IR_ELEMENT) {
|
||||
/* XXX can only handle constant indexes for now */
|
||||
assert(n->Children[1]->Opcode == IR_FLOAT);
|
||||
index2 = (GLint) n->Children[1]->Value[0];
|
||||
if (n->Children[1]->Opcode == IR_FLOAT) {
|
||||
index2 = (GLint) n->Children[1]->Value[0];
|
||||
}
|
||||
else {
|
||||
*direct = GL_FALSE;
|
||||
}
|
||||
n = n->Children[0];
|
||||
}
|
||||
|
||||
assert(n->Opcode == IR_VAR);
|
||||
var = (char *) n->Var->a_name;
|
||||
|
||||
pos = lookup_statevar(var, index1, index2, field, &swizzle, paramList);
|
||||
assert(pos >= 0);
|
||||
if (pos >= 0) {
|
||||
/* newly resolved storage for the statevar/constant/uniform */
|
||||
n0->Store->File = PROGRAM_STATE_VAR;
|
||||
n0->Store->Index = pos;
|
||||
n0->Store->Swizzle = swizzle;
|
||||
n0->Store->Parent = NULL;
|
||||
if (*direct) {
|
||||
const char *var = (const char *) n->Var->a_name;
|
||||
GLint pos =
|
||||
lookup_statevar(var, index1, index2, field, &swizzle, paramList);
|
||||
if (pos >= 0) {
|
||||
/* newly resolved storage for the statevar/constant/uniform */
|
||||
n0->Store->File = PROGRAM_STATE_VAR;
|
||||
n0->Store->Index = pos;
|
||||
n0->Store->Swizzle = swizzle;
|
||||
n0->Store->Parent = NULL;
|
||||
return pos;
|
||||
}
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
|
||||
*direct = GL_FALSE;
|
||||
return alloc_state_var_array(n->Var, paramList);
|
||||
}
|
||||
|
||||
@@ -33,7 +33,8 @@
|
||||
|
||||
extern GLint
|
||||
_slang_alloc_statevar(slang_ir_node *n,
|
||||
struct gl_program_parameter_list *paramList);
|
||||
struct gl_program_parameter_list *paramList,
|
||||
GLboolean *direct);
|
||||
|
||||
|
||||
#endif /* SLANG_BUILTIN_H */
|
||||
|
||||
@@ -348,6 +348,10 @@ storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st)
|
||||
assert(index >= 0);
|
||||
while (st->Parent) {
|
||||
st = st->Parent;
|
||||
if (st->Index < 0) {
|
||||
/* an error should have been reported already */
|
||||
return;
|
||||
}
|
||||
assert(st->Index >= 0);
|
||||
index += st->Index;
|
||||
swizzle = _slang_swizzle_swizzle(fix_swizzle(st->Swizzle), swizzle);
|
||||
@@ -1841,9 +1845,17 @@ emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n)
|
||||
root = root->Parent;
|
||||
|
||||
if (root->File == PROGRAM_STATE_VAR) {
|
||||
GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
|
||||
assert(n->Store->Index == index);
|
||||
return NULL;
|
||||
GLboolean direct;
|
||||
GLint index =
|
||||
_slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct);
|
||||
if (index < 0) {
|
||||
/* error */
|
||||
return NULL;
|
||||
}
|
||||
if (direct) {
|
||||
n->Store->Index = index;
|
||||
return NULL; /* all done */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1967,28 +1979,30 @@ emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n)
|
||||
* space for the ones that we actually use!
|
||||
*/
|
||||
if (root->File == PROGRAM_STATE_VAR) {
|
||||
root->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
|
||||
if (root->Index < 0) {
|
||||
GLboolean direct;
|
||||
GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct);
|
||||
if (index < 0) {
|
||||
slang_info_log_error(emitInfo->log, "Error parsing state variable");
|
||||
return NULL;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
else {
|
||||
/* do codegen for struct */
|
||||
emit(emitInfo, n->Children[0]);
|
||||
assert(n->Children[0]->Store->Index >= 0);
|
||||
if (direct) {
|
||||
root->Index = index;
|
||||
return NULL; /* all done */
|
||||
}
|
||||
}
|
||||
|
||||
/* do codegen for struct */
|
||||
emit(emitInfo, n->Children[0]);
|
||||
assert(n->Children[0]->Store->Index >= 0);
|
||||
|
||||
|
||||
fieldOffset = n->Store->Index;
|
||||
fieldSize = n->Store->Size;
|
||||
|
||||
_slang_copy_ir_storage(n->Store, n->Children[0]->Store);
|
||||
|
||||
n->Store->Index = n->Children[0]->Store->Index + fieldOffset / 4;
|
||||
/* XXX test this:
|
||||
n->Store->Index += fieldOffset / 4;
|
||||
*/
|
||||
n->Store->Size = fieldSize;
|
||||
|
||||
switch (fieldSize) {
|
||||
case 1:
|
||||
@@ -2077,7 +2091,18 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n)
|
||||
assert(n->Store->File != PROGRAM_UNDEFINED);
|
||||
|
||||
if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) {
|
||||
n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
|
||||
GLboolean direct;
|
||||
GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct);
|
||||
if (index < 0) {
|
||||
/* error */
|
||||
char s[100];
|
||||
snprintf(s, sizeof(s), "Undefined variable '%s'",
|
||||
(char *) n->Var->a_name);
|
||||
slang_info_log_error(emitInfo->log, s);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
n->Store->Index = index;
|
||||
}
|
||||
else if (n->Store->File == PROGRAM_UNIFORM) {
|
||||
/* mark var as used */
|
||||
|
||||
@@ -240,7 +240,10 @@ link_uniform_vars(struct gl_shader_program *shProg,
|
||||
GLuint sampNum = *numSamplers;
|
||||
GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0];
|
||||
if (oldSampNum >= MAX_SAMPLERS) {
|
||||
link_error(shProg, "Too many texture samplers");
|
||||
char s[100];
|
||||
sprintf(s, "Too many texture samplers (%u, max is %u)",
|
||||
oldSampNum + 1, MAX_SAMPLERS);
|
||||
link_error(shProg, s);
|
||||
return GL_FALSE;
|
||||
}
|
||||
samplerMap[oldSampNum] = sampNum;
|
||||
|
||||
Reference in New Issue
Block a user