radeonsi: set correct num_input_sgprs for VS prolog in merged shaders

We need to take num_input_sgprs from VS, not the second shader.
No apps suffered from this.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2018-02-07 01:11:10 +01:00
parent f852b24ce0
commit c78640ce31
+24 -24
View File
@@ -6750,18 +6750,6 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
si_build_tcs_epilog_function(&ctx, &tcs_epilog_key);
parts[3] = ctx.main_fn;
/* VS prolog */
if (vs_needs_prolog) {
union si_shader_part_key vs_prolog_key;
si_get_vs_prolog_key(&ls->info,
shader->info.num_input_sgprs,
&shader->key.part.tcs.ls_prolog,
shader, &vs_prolog_key);
vs_prolog_key.vs_prolog.is_monolithic = true;
si_build_vs_prolog_function(&ctx, &vs_prolog_key);
parts[0] = ctx.main_fn;
}
/* VS as LS main part */
struct si_shader shader_ls = {};
shader_ls.selector = ls;
@@ -6777,6 +6765,18 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
shader->info.uses_instanceid |= ls->info.uses_instanceid;
parts[1] = ctx.main_fn;
/* LS prolog */
if (vs_needs_prolog) {
union si_shader_part_key vs_prolog_key;
si_get_vs_prolog_key(&ls->info,
shader_ls.info.num_input_sgprs,
&shader->key.part.tcs.ls_prolog,
shader, &vs_prolog_key);
vs_prolog_key.vs_prolog.is_monolithic = true;
si_build_vs_prolog_function(&ctx, &vs_prolog_key);
parts[0] = ctx.main_fn;
}
/* Reset the shader context. */
ctx.shader = shader;
ctx.type = PIPE_SHADER_TESS_CTRL;
@@ -6814,18 +6814,6 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
si_build_gs_prolog_function(&ctx, &gs_prolog_key);
gs_prolog = ctx.main_fn;
/* ES prolog */
if (es->vs_needs_prolog) {
union si_shader_part_key vs_prolog_key;
si_get_vs_prolog_key(&es->info,
shader->info.num_input_sgprs,
&shader->key.part.gs.vs_prolog,
shader, &vs_prolog_key);
vs_prolog_key.vs_prolog.is_monolithic = true;
si_build_vs_prolog_function(&ctx, &vs_prolog_key);
es_prolog = ctx.main_fn;
}
/* ES main part */
struct si_shader shader_es = {};
shader_es.selector = es;
@@ -6841,6 +6829,18 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
shader->info.uses_instanceid |= es->info.uses_instanceid;
es_main = ctx.main_fn;
/* ES prolog */
if (es->vs_needs_prolog) {
union si_shader_part_key vs_prolog_key;
si_get_vs_prolog_key(&es->info,
shader_es.info.num_input_sgprs,
&shader->key.part.gs.vs_prolog,
shader, &vs_prolog_key);
vs_prolog_key.vs_prolog.is_monolithic = true;
si_build_vs_prolog_function(&ctx, &vs_prolog_key);
es_prolog = ctx.main_fn;
}
/* Reset the shader context. */
ctx.shader = shader;
ctx.type = PIPE_SHADER_GEOMETRY;