glsl: Add missing bool case in glsl_type::get_scalar_type

Since the case was missing bec4->get_scalar_type() would return bvec4,
but vec4->get_scalar_type() would return float.

NOTE: This is a candidate for stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Ian Romanick
2013-03-15 16:47:46 -07:00
parent 57a502518e
commit c770faea0a
+2
View File
@@ -476,6 +476,8 @@ const glsl_type *glsl_type::get_scalar_type() const
return int_type;
case GLSL_TYPE_FLOAT:
return float_type;
case GLSL_TYPE_BOOL:
return bool_type;
default:
/* Handle everything else */
return type;