mesa: Make _mesa_init_shader_program static
Since a couple commits ago, there is only one caller, and that caller is in the same file. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -235,8 +235,8 @@ _mesa_reference_shader_program(struct gl_context *ctx,
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}
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}
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void
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_mesa_init_shader_program(struct gl_shader_program *prog)
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static void
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init_shader_program(struct gl_shader_program *prog)
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{
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prog->Type = GL_SHADER_PROGRAM_MESA;
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prog->RefCount = 1;
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@@ -267,7 +267,7 @@ _mesa_new_shader_program(struct gl_context *ctx, GLuint name)
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shProg = rzalloc(NULL, struct gl_shader_program);
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if (shProg) {
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shProg->Name = name;
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_mesa_init_shader_program(shProg);
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init_shader_program(shProg);
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}
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return shProg;
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}
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@@ -71,9 +71,6 @@ _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
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extern struct gl_shader *
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_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
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extern void
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_mesa_init_shader_program(struct gl_shader_program *prog);
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extern struct gl_shader_program *
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_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
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