st/nine: Increase the limit of cached ff shaders

100 is too small for some games, which triggers recompilations
every frame. Increase to 1024.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This commit is contained in:
Axel Davy
2018-12-08 20:42:23 +01:00
parent 104681c5d5
commit c6b37e5412
+2 -2
View File
@@ -2138,7 +2138,7 @@ nine_ff_prune_vs(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
if (device->ff.num_vs > 100) {
if (device->ff.num_vs > 1024) {
/* could destroy the bound one here, so unbind */
context->pipe->bind_vs_state(context->pipe, NULL);
util_hash_table_foreach(device->ff.ht_vs, nine_ff_ht_delete_cb, NULL);
@@ -2152,7 +2152,7 @@ nine_ff_prune_ps(struct NineDevice9 *device)
{
struct nine_context *context = &device->context;
if (device->ff.num_ps > 100) {
if (device->ff.num_ps > 1024) {
/* could destroy the bound one here, so unbind */
context->pipe->bind_fs_state(context->pipe, NULL);
util_hash_table_foreach(device->ff.ht_ps, nine_ff_ht_delete_cb, NULL);