radeon: set max texture size
This still need some work to actually report somethings reasonable if no memory manager is available.
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@@ -354,6 +354,10 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
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i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");
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/* FIXME: When no memory manager is available we should set this
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* to some reasonable value based on texture memory pool size */
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ctx->Const.MaxTextureLevels = 12;
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ctx->Const.MaxTextureMaxAnisotropy = 16.0;
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/* No wide AA points.
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@@ -268,6 +268,10 @@ static void r300InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
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driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
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ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureImageUnits,
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ctx->Const.MaxTextureCoordUnits);
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/* FIXME: When no memory manager is available we should set this
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* to some reasonable value based on texture memory pool size */
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/* FIXME: r5xx limit is 4096 */
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ctx->Const.MaxTextureLevels = 12;
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ctx->Const.MaxTextureMaxAnisotropy = 16.0;
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ctx->Const.MaxTextureLodBias = 16.0;
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@@ -283,6 +283,11 @@ r100CreateContext( const __GLcontextModes *glVisual,
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i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");
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/* FIXME: When no memory manager is available we should set this
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* to some reasonable value based on texture memory pool size */
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/* FIXME: does r100 support 2048x2048 texture ? */
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ctx->Const.MaxTextureLevels = 12;
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ctx->Const.MaxTextureMaxAnisotropy = 16.0;
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/* No wide points.
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