i965: Reduce a single GL_QUADS to GL_TRIANGLE_FAN.

This is similar to the GL_QUAD_STRIP -> TRIANGLE_STRIP optimization --
the GS usage to split the quads into tris is a huge bottleneck, so a
quick check improves glean blendFunc time massively (width * height of
the window of single-pixel GL_QUADS, many many times).  This may also
end up helping with cairo performance, which sometimes ends up drawing
a single quad.
This commit is contained in:
Eric Anholt
2010-05-13 11:31:56 -07:00
parent 61aa9c86c2
commit c67d9d84f5
+20 -11
View File
@@ -77,32 +77,41 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
* programs be immune to the active primitive (ie. cope with all
* possibilities). That may not be realistic however.
*/
static GLuint brw_set_prim(struct brw_context *brw, GLenum prim)
static GLuint brw_set_prim(struct brw_context *brw,
const struct _mesa_prim *prim)
{
GLcontext *ctx = &brw->intel.ctx;
GLenum mode = prim->mode;
if (INTEL_DEBUG & DEBUG_PRIMS)
printf("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim));
printf("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
/* Slight optimization to avoid the GS program when not needed:
*/
if (prim == GL_QUAD_STRIP &&
if (mode == GL_QUAD_STRIP &&
ctx->Light.ShadeModel != GL_FLAT &&
ctx->Polygon.FrontMode == GL_FILL &&
ctx->Polygon.BackMode == GL_FILL)
prim = GL_TRIANGLE_STRIP;
mode = GL_TRIANGLE_STRIP;
if (prim != brw->primitive) {
brw->primitive = prim;
if (prim->mode == GL_QUADS && prim->count == 4 &&
ctx->Light.ShadeModel != GL_FLAT &&
ctx->Polygon.FrontMode == GL_FILL &&
ctx->Polygon.BackMode == GL_FILL) {
mode = GL_TRIANGLE_FAN;
}
if (mode != brw->primitive) {
brw->primitive = mode;
brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
if (reduced_prim[prim] != brw->intel.reduced_primitive) {
brw->intel.reduced_primitive = reduced_prim[prim];
if (reduced_prim[mode] != brw->intel.reduced_primitive) {
brw->intel.reduced_primitive = reduced_prim[mode];
brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
}
}
return prim_to_hw_prim[prim];
return prim_to_hw_prim[mode];
}
@@ -351,7 +360,7 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
*/
intel_batchbuffer_require_space(intel->batch, intel->batch->size / 4);
hw_prim = brw_set_prim(brw, prim[i].mode);
hw_prim = brw_set_prim(brw, &prim[i]);
if (first_time || (brw->state.dirty.brw & BRW_NEW_PRIMITIVE)) {
first_time = GL_FALSE;